Bloody-Knuckled Rowdy Build Advice


Pathfinder First Edition General Discussion


I'm really liking this archetype for Bloodrager, conceptually at least, and I've been trying to get it to work for a campaign. Practically, I'm not sure where to start on how to build this. Should I be using TWF to increase the effectiveness of static rage modifiers? Should I solidify my combat styles earlier on, then add extra feats later? Does the bonus feat at level 2 bypass prerequisites a la MoMS?

As an added note, my GM is letting me stack this with Prowler at World's End and Untouchable Rager, mainly because we both liked the idea of Medium spirits, but the GM wants to run a campaign with as little of the "spellcasting" ability as possible, thus removing the possibility of Medium itself. Lastly, race is a GM-made homebrew, so we're working with +2 str and wis, -2 int, +1 natural armor, and a 1d4 bite attack. Elite array for stats.

Assuming we don't get to bypass prerequisites at level 2, the styles we could realistically qualify for are Ascetic, Crane, Demonic, Diabolic, Diva, Dragonfly, Octopus, Owl, Snapping Turtle, Stick-Fighting, and Tatzlwyrm Claw. Pretty small compared to the entire list of styles, but that's how it goes. Should I just delay going into Bloodrager entirely to qualify for more styles? Any help would be appreciated.


As I read it the L2 feat doesn't bypass prereqs. As you point out there are a dozen or so options anyway, and you can only choose one. Delaying to get dragon style or something isn't worth it IMO.

Off that list snapping turtle is decent for grappling, demonic or octopus are or lead to useful damage options, crane works if you want defence, stick-fighting works if you want to get into tripping or perhaps other combat maneuvers, and owl is about expanding your skill list.

If you want to use the easiest way to make a bloodrager - using a two-handed weapon for massive damage - then demonic has the most synergy with that. Since you get a mildly effective unarmed strike it'd be easy to pick up a reach weapon for general use, with that unarmed attack for enemies who get too close for comfort. Or you could just use a greatsword if you want to make best use of the bite.

If you want to go for TWF then you could do more damage but there are some difficulties you'll need to be aware of. You need a high enough dexterity to pick up the TWF feats (15 initially, 17 by the time you get improved TWF), and you won't want to cast enlarge person or similar if it might mean you lose the use of your TWF feats due to decreased dexterity. You'll still need strength for damage. TWF will suck up all your feats and still leave you wanting more - you won't be able to use them to improve your defences or to dabble in anything else.

Are you sure you want untouchable rager? Low levels of spell resistance are more a problem for receiving healing or buff spells from the party than they are an effective defence against enemy spells.

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