Space Marine Build Help


Advice


Right so I've never posted on this forum before, I'm not even sure I'm in the right place but here goes nothing:

I want to build a Warhammer 40K Space Marine (and the least stealthy character possible).
My Party just finished a Kingdom Builder game, in this game we forged our own empire. The Emperor is seen as a representative of the one true god on their planet, and he became a mere husk, true rule lying with the council. We decided to do a small timeskip and continue playing in this world of our own creation, but instead of playing the rulers of an empire we are now once again mere adventurers.

Now with a God Emperor on the throne and a new game I decided it was my time to shine and purge some Heretics.

For the uninitiated: "The Space Marines are foremost amongst the defenders of humanity, the greatest of the Emperor of Mankind's warriors. They are basically superhuman; having been made superior in all respects to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Space Marines are untouched by plague or any natural disease and can suffer wounds that would kill a lesser being several times over, and live to fight again. Clad in Power Armour and wielding the most potent weapons known to Man, the Space Marines are terrifying foes and their devotion to the Emperor and the Imperium of Man is unyielding. They are the God-Emperor's Angels of Death, and they know no fear."

Immediately this tells us a couple of things, They're human as far as Pathfinder rules will be concerned, they're known for their armour, which will have to be heavy. They are true tanks, with lots of HP and AC. They are known for using both guns and melee weapons very effectively.

What else would we like? Ideally things that destroy Demons and the like, a way of not getting sick and a way to shield us from psychic attacks like mind control, fear etc.

All official classes and archetypes are allowed, so is multiclassing and PB is 20. At this a few classes come to mind: The Gunslinger archetype Gun Tank, the Paladin Archetype Holy Gun (lacks heavy armour), the Cavalier Musketeer (lacks heavy armour), Savage Technologist (though this wouldn't work too well with our lawful character, might be fun for a specific Blood Angel build) or even the Trench Fighter (giving quite simple dex damage with a 3 level dip if nothing else, the usefullness of this really depends on what we do with our dex, and Gun Tank 5 would give us the same thing.)

Right now I am thinking along the lines of the Following:
Human Str 14, Dex 15(+2), Con 14, Int 7, Wis 12, Cha 14 [20 Points]

Gun Tank 1 (heavy Armour, Grit and a free gun), Holy Gun 3 (Flavour, divine health, aura of courage and extra grit.)

Human Bonus Feat: Point Blank Shot
Gun Tank Feat: Gunsmithing
Holy Gun Feat: Extra Grit
1st level feat: Rapid Shot
3rd level feat: Rapid Reload
5th level feat: precise shot/two weapon fighting/weapon focus pistol
7th level feat: snap shot
9th level feat: Sword and pistol

As you can see after lvl 4 this build starts breaking down as I don't know which class to continue with, even the 3 lvls of Holy Gun can be debated as flavour wise any paladin (or arguably inquisitor) archetype would do (and divine hunter instead would ever provide a better feat for free, though at the cost of inspiring presence and other fun things later on if we invest more levels in Paladin) and it doesn't yet add all that much. Especially the lack of bonus feats hurts, as "Sword and Pistol" is basically necessary to use our unique combo of tankines and guns effectively, and this feat has a *lot* of prerequisites, some of which seem sub optimal to me.

So the great challenges of this build as far as I'm concerned is its lack of feats and the question of what our 5th level would be.

TLDR: Heavy armour, Tank, Human, Firearm (but also threatening in melee), deeply religious, hates other races and religions Xenos and Heretics. Help me build him.

So if you have any advice, ideas or tricks that could help me purge heretics I would love to hear it.

FOR THE EMPEROR!

Sovereign Court

The answer is always Synthesist Summoner.

Jokes aside, I would actually suggest mostly Magus.
2 level dip in Titan Mauler Barbarian to use a Chainsaw for your Chainsword.
Magus eventually get heavy armor at 13th, but they do have an archetype that speeds up when they get it to 7th. Recharge is a 3rd level spell on the Magus list. Reflavor the spell casting as technology, Shield as force fields, Bladed Dash as overclocking servos, Shocking Grasp as lightning claw/thunder hammer discharge/etc.

Granted, this is influenced by having a Space Wolves army 15 years ago... so I may be biased by melee solutions.


Firebug wrote:


2 level dip in Titan Mauler Barbarian to use a Chainsaw for your Chainsword.

This is cool, I wish I could combine it with some levels in Paladin, but unfortunately those don't combine for alignment rules reasons.

I would never have thought of using magus, and though I will need to get creative reflavouring, it is definitely a good option!


Might suggest a human half giant for that massive size SMs are well known for

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