Manipulated naive leader build


Advice


Hi,
me and my party talked about a Kingmaker-like game that we would play someday.

Everyone seems to be willing to play a kind of evil party and I suggested to be the naive good ruler that is being manipulated by them to do evil decisions. They agreed that it could be fun and would play with it and avoid killing me for no reason.

I'm fully aware that I will be backstabbed and I don't mind. I would like some advices from you to make it as late as possible. I was thinking, even if my character has a different alignement, if I'm too useful as a ruler to be killed, and since my character wouldn't realise that the other players are advising me to do evil things, I could live a couple of games.

Advices?


Pathfinder Starfinder Society Subscriber

Bump up charisma and dump wisdom. Your allies will value your charisma (as the ability to get people to obey you) as well as your lack of wisdom (as the ability to see through the evil ideas of your allies). Along the same lines, bump up Diplomacy and Intimidate but leave Sense Motive untrained.

Encourage your fellow players to read The Prince by Machiavelli and use his political arguments on your PC. This will be easy for you to roleplay because even good people can be swayed by such arguments. As a fringe benefit, it may get them to focus their evil ideas into areas where they would gain benefits from them rather than create future problems for themselves. Machiavelli's writing is all about retaining power.


If you don't want to dump wisdom you could take the Lonely and/or Oblivious drawbacks. With both you'll have a -4 penalty on Sense Motive checks and -2 vs. Charm spells and SLA's rather than -2 on every will save.

You could increase your Sense Motive penalty to -5 by taking Well Bred. Your character would have to be from Hermea though.

Make sure someone else in the party has skill points in linguistics to create forgeries. Your character will be less likely to notice something's wrong if your allies are cooking the books. Don't take any ranks in linguistics.


Also for alignment avoid Lawful. Neutral Good is the most wishy washy of the good alignments. Lawful and you'll want to be serious about the laws you enact. Chaotic and you'll be too entrenched in personal freedoms to have proper laws.

Also...get a hobby. Something your character is obsessed with. Basically make it to where the other characters can distract you from running the kingdom anytime they want to. You want an obvious way that any of your companions can use to manipulate you.

And make yourself ridiculously popular somehow. As long as you are the best face in the party, your the best king.

The last thing is you probably should take precautions to make sure you don't get assassinated. Not that you are worried about your closest advisers, but foreign threats hire assassins too.


Might I recommend the route if motivational speaker as well :D

Take the flagbearer feat, eventually a banner if anciant kings
Feat: Combat advice

Trait:inspiring

Skill focus history
Eldritch heritage destined bloodline
Improved Eldritch heritage
Greater Eldritch heritage, all destined bloodline

As long as you have high charisma, play whatever class you want, maybe a bard, and this should be fun/funny

(If you do go bard, look at the community minded trait too)


I really like the Combat Advice feat, haven't heard of it before and it looks great even for other builds.

Meirril, thanks for helping with "how to play the character". I will find a good obsession for the game.

Keep the advices coming!

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