| WingMaster91 |
I have been trying to think of a way to implement Zurkhan as a playable race, though mainly for making NPCs for encounters down the line.
As a race that basically are the Viltrumites (from the comic Invincible)/Kryptonians in terms of power level, they will probably have well above average stat bonuses that depend on one of the three "castes" that NPCs fall under in the bestiary. So they'd probably have one stat they all get a bonus to (+4) and then the subtype determines their penalties/other bonuses. I'm thinking that each one grants a +4, and they get a penalty of -2 to two other stats.
I'd like to think of the race as an advanced race from pathfinder with a certain amount of RP like a gargoyle or the like.
These would again mostly be used for making NPC characters to lead the conquering forces of this Zurkhan Empire I have thought of in my own home brewed setting I am using for my campaigns.
| Garretmander |
| 1 person marked this as a favorite. |
There are already quite a few races in the alien archives with a +4/-2 stat array. With the capped 18 starting stat in character creation that isn't as huge a bonus as it was in pathfinder, it just makes it easier to get 18/16 in their two primary stats.
This is assuming that you are using PC rules to create these dudes instead of NPC rules. If you are using standard NPC rules, you would just pick their CR and add appropriate special abilities, no player race stats needed.
| WingMaster91 |
There are already quite a few races in the alien archives with a +4/-2 stat array. With the capped 18 starting stat in character creation that isn't as huge a bonus as it was in pathfinder, it just makes it easier to get 18/16 in their two primary stats.
This is assuming that you are using PC rules to create these dudes instead of NPC rules. If you are using standard NPC rules, you would just pick their CR and add appropriate special abilities, no player race stats needed.
I was thinking a +4/+4/-2/-2 stat array, I am aware of grafts but I find that making a few using the PC sheets in roll20 helps create some NPCs with more tactical choices. I also allow stats to go over 18 but only via racial stats/theme bonuses for my players. Its a house rule but I have a slightly more challenging setting so it helps them optimize a bit more if they need to. I do the same for some NPCs outside the monster generator I use online.
KirbyEF
|
Garretmander wrote:I was thinking a +4/+4/-2/-2 stat array, I am aware of grafts but I find that making a few using the PC sheets in roll20 helps create some NPCs with more tactical choices. I also allow stats to go over 18 but only via racial stats/theme bonuses for my players. Its a house rule but I have a slightly more challenging setting so it helps them optimize a bit more if they need to. I do the same for some NPCs outside the monster generator I use online.There are already quite a few races in the alien archives with a +4/-2 stat array. With the capped 18 starting stat in character creation that isn't as huge a bonus as it was in pathfinder, it just makes it easier to get 18/16 in their two primary stats.
This is assuming that you are using PC rules to create these dudes instead of NPC rules. If you are using standard NPC rules, you would just pick their CR and add appropriate special abilities, no player race stats needed.
I would recommend using the Transgenic subrace Zurkhan-Brood. It is a balanced "half-zurkhan" race. Usable for PCs and NPCs.
Kirby Flake