3rd Level Spell for a Skald?


Advice


Just hit 7th level and wondering what spell I should grab. Good Hope is definitely taken already. The Wizard in my party has Haste. He also specializes in Conjuration, so I'm trying to avoid spells with saving throws (I also have a modest 18 Charisma).

Displacement is probably my next choice; with my average AC of 23 (with Shield and Haste up), I'd rather not go down quickly so I can keep my Inspired Rage going for the Unchained Monk, Mad Dog Barbarian, and his T-rex.

Flexible Fury is pretty nice; I could swap out my Lesser Spirit Totem for something else when fighting undead (which seems to be somewhat often in my campaign), maybe Ghost Rager?

...On the note of Ghost Rager, the d20pfsrd site lists having Superstition as a prereq, but the Archives of Nethys site doesn't (and is the official one now). Does Ghost Rager require Superstition?

Phase Step seems useful too. Dimension Door beta.

Purging Finale could be useful since we lack a Cleric... but Spell Kenning kind of alleviates that. I'm on the fence with this one.

Any ideas? Maybe something I'm missing? Keep in mind the Conjurer Wizard in the party as well.


Your wizard would really appreciate Arcane Concordance for prebuffing, and it might help some of your own spells as well.


Thanks for the reply. Although lesser metamagic rods are a thing, it's still a good spell; I'll bring it up with him and see if we can coordinate something maybe.

Any other spells I should consider? Because I'm heavily leaning towards Displacement...

Silver Crusade

Blink is worth considering.


Blink is superior to Displacement, but since I'm melee-based as well, it kinda interferes with that. I don't wanna waste the Inspiring Rage on myself. Thanks for the reply though.


juantamad wrote:
...On the note of Ghost Rager, the d20pfsrd site lists having Superstition as a prereq, but the Archives of Nethys site doesn't (and is the official one now). Does Ghost Rager require Superstition?

It was changed in the errata for the third printing of Ultimate Combat:

• Page 27—In the Ghost Rager rage power, (...)
In the last sentence, delete “have the superstition rage power and”.


Thanks for the answer! Dang, that makes Flexible Fury a bit more prioritized... stupid undead and constructs not getting hit by my Spirit Totem.

Is that worth it over Displacement for a level?

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