Help with 2-handedfeats on homebrew class


Pathfinder First Edition General Discussion


Hello guys i having trouble getting feats for my new Claymore, my GM found this homebrew and allowed it for his campaign, it is based on the anime of the same name, the class basically is a revised fighter/barbarian hybrid that gains str/dex/cons along the time and acces to some time limited special effects, it uses a homebrew made 2-handed Claymore, dmg 2d8 19-20 x2


Generally if you take power attack with a two handed weapon that is enough to do fine as far as damage is concerned.

Beyond that, it depends a lot on what you want your character to do. I might look into improved critical and critical focus other critical feats. Cornugon Smash is pretty good also.


Dave Justus wrote:

Generally if you take power attack with a two handed weapon that is enough to do fine as far as damage is concerned.

Beyond that, it depends a lot on what you want your character to do. I might look into improved critical and critical focus other critical feats. Cornugon Smash is pretty good also.

The ideia is the character being a chaser and be on top the enemy all the time, i will look at thos feats thanks


There's the "Step-Up" feat (and the feats that follow on from it) which lets you follow an enemy when they move away. You could also take "Lunge", it won't help you threaten but it'll help with the idea that they can't get out of the way of your attacks.

I second the idea of Cornugon Smash as well.


I love Cornugon Smash, especially if you get a Cruel enchantment for your weapon for the Shaken/Sicken combo (-4 att, skills, saves & abil checks, and -2 damage). Max your Intimidate skill. Later in the game it will get harder to land Intimidates, so consider getting Intimidating Prowess so you can add your Str mod to your Intimidate checks.


Intimidate DCs don't scale like most things, so it's not hard to have an auto-success on intimidate checks, but Intimidating Prowess is definitely a good feat to have for it.

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