Designing Influence challenges


Advice


I would like to try and do something with the Influence rules in my game but I am having a very difficult time working out how you are supposed to balance them out

I have read the rules as well as several PFS scenarios and the parts from War for The Crown the contain Influence (at least in the first two books)

I still have no idea how to design them from scratch. There seems to be a range of influence DCs that vary from low to high depending on how common the skill is (diplomacy being hardest and some obscure skills sometimes being as much as 10 lower)

They are also broken up by events that often add further outcomes which is an extra layer of confusion but probably necessary unless your players really like role play and skill challenges

To outline my main areas of confusion:

- how it is decided and balanced how many successful influence checks are required

- keyed off of this : how many influence attempts are allowed as part of the occasion (ball, gala, dinner etc)

Has anyone designed any of these or does anyone have any tips?
Alternatively are there any particularly responsive paizo writers who are involved in creating any of these who might be good to try and reach out to in a direct message (even as a long shot?)

Thanks


Lanathar wrote:

I would like to try and do something with the Influence rules in my game but I am having a very difficult time working out how you are supposed to balance them out

I have read the rules as well as several PFS scenarios and the parts from War for The Crown the contain Influence (at least in the first two books)

I still have no idea how to design them from scratch. There seems to be a range of influence DCs that vary from low to high depending on how common the skill is (diplomacy being hardest and some obscure skills sometimes being as much as 10 lower)

They are also broken up by events that often add further outcomes which is an extra layer of confusion but probably necessary unless your players really like role play and skill challenges

To outline my main areas of confusion:

- how it is decided and balanced how many successful influence checks are required

- keyed off of this : how many influence attempts are allowed as part of the occasion (ball, gala, dinner etc)

Has anyone designed any of these or does anyone have any tips?
Alternatively are there any particularly responsive paizo writers who are involved in creating any of these who might be good to try and reach out to in a direct message (even as a long shot?)

Thanks

Look at Skull & Shackles.

Skull & Shackles Minor Spoiler:
The first part of the campaign is all about influencing NPC's, done really well I might say.

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