| Ryan Kappler |
I got your attention, didn't I?
One of my groups has been encountering devils and demons. The sorcerer in the group is collecting souvenirs as they go. She recently collected the horns and wings of a succubus, and the feathers and wings of an erinyes. (there was also an incubus which she harvested from. Forget what she took from them. Maybe the skull.)
She has a habit of collecting this stuff and then trying to sell it by the pound to local alchemists and apothecaries. I allow challenge appraise and diplomacy checks between her and the potential buyer, and then roll percentile dice and add a mental modifier to offer her a price for the souvenirs.
She's about to do it again with what she collected from this succubus and erinyes (and incubus) in our next session. Instead of offering her straight up gold, though, I wanted to make it more interesting and have the potential buyer offer her some sort of bow with ammunition that would make sense in exchange for these goods. Some sort of devil or demon aligned and/or magical bow and ammunition that would make sense.
What kind of special ranged weapons are there out there that could be made from or used against devils and demons?
| Scrapper |
Hmmm, I'm not sure if you can harvest souvenirs from planar creatures as they usually get banished to their home plane when defeated, unless they were defeated/killed while in their home plane. I usually see planar creatures treated like summoned monsters that simply go poof when defeated, and in most, if not all times planar creatures are encountered, it is the result of having been summoned. Feathers and Blood might be left behind, but rarely, if ever, an entire body, but I guess it depends on circumstance...
Otherwise you could look into Bane arrows/bolts vs Devils and Demons, though that is a rather open as to what will work.
| Dave Justus |
Honestly I don't see a whole lot of connection between a succubus and archery.
The Erinyes is another story of course. My thought would be to offer X GP, or effectively 2X off the price of a custom built magic item. I'd go for a quiver of arrows that either never runs out or refills once a day.
A 'never runs out' would probably be priced like a regulared ranged weapon, while I'd consider 20 arrows a day to be worth about 75% of that.
As for what powers it could have I would want it to be something the player would at least potentially want. Unholy is a fairly natural fit. I could see using them against themselves as a justification for 'Holy' as well (i.e. defeating the demons has allowed the arrow made from them to be blessed and hurt their kind more.) Flaming also fits in with the original theme.
So if we were going for one of the simpler ones, I would allow a player to have an endless quiver of +1 flaming arrows for 8k (the whole disappear a round after drawn thing would apply.) If normally I'd give 2000 gp for the Wing Feather Trophy, I'd instead give the option of getting the above quiver for 4k (8000 gp - 4000 gp for the trophy.) That is pretty much inline with either keeping or selling magic items.