| Fuzzypaws |
It's on page 284, but not highlighted with a subheading.
You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If you do, it can use only its land Speed unless it has the mount special ability. In addition, if someone is riding your animal companion and it doesn’t have the mount special ability, it can’t use the Work Together action.
| Joey Cote |
Or for the GM to give players access to "unusual" mounts later on, griffons, unicorn, etc. For huge sums of gold of course. I do wonder if one of the reasons they removed long distance travel spells was to cause characters to want/need access to such creatures.
Kind of in the same vein, I wonder if the problem with having to spend two actions a round to control a mount and how that works with exploration mode was (fatigued after 2 "turns" or so) intended to cause players to want to pick up the Ride feat to avoid making such trips incredibly annoying. I doubt this was the intent but as it is having to travel on foot or avoid taking a feat that is going to only be useful for cutting down overland travel time (for most characters) is pretty horrible.