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I'm making a Battle Poi Ifrit, who uses feints and fire damage. Any way to combine these two feats?
Fire makes light, which ruins darkness-based concealment...
Lower-levels build. I'd rather not do goz mask BS, but I haven't really chosen a class so maybe this would be cool with a smoke bomb vivisectionist or something.
You strike through the shadows so quickly that your opponent can barely react to your attacks.
Prerequisite: Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait.Benefit: Once per round, against an opponent from whom you have concealment, you can spend a swift action to make a Bluff check to feint.
Your foes flinch from the heat of your weapon, giving you an opportunity to slip past their defenses.
Prerequisites: Combat Expertise, Improved Feint, Ifrit.
Benefit: You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while using such a weapon, you may deal its fire damage to the enemy.

Wonderstell |

That seems a bit feat heavy.
Might I interest you in the Equipment Trick feat?
Smoke Strike (Craft [alchemy] 1 rank, Improved Feint): You can use a slow-burning smokestick (using the slow burn trick) to distract foes from your strikes. As a swift action when you are holding a slow-burning smokestick, instead of producing a cloud with the slow burn trick, you can create a small, dense burst of smoke in an adjacent foe’s face. This allows you to feint as part of that swift action.
(Not legal for PFS)

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Oooh, I found a good way:
At 2nd level, when a devoted muse has at least 1 panache point and successfully feints against an opponent in combat, instead of denying the opponent its Dexterity bonus, she can instead create one of the following effects (all of which are mind-affecting effects). A creature can be affected by only one such effect at a time, and imposing a second effect immediately ends the first. The DC of any saving throws to resist these effects is equal to 10 + the devoted muse’s class level + her Charisma modifier.
Distracted: The target treats all other creatures as though they had concealment, suffering a 20% miss chance on all attack rolls (even if the creature has blindsight). This effect lasts for a number of rounds equal to the devoted muse’s Charisma modifier, though a successful Will save reduces the duration to 1 round.
...
So you can feint twice on the first round, then you can feint as a swift action every round after that (for a number of rounds equal to your CHA)

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Here's two build paths:
Alchemist (Vivisectionist) with Vestigial Arm or Tentacle Discovery (to hold the smoke stick)
Could also be a race that has a prehensile tail, I suppose.
feats:
Combat Expertise, Improved Feint, Blistering Feint
Equipment Trick: Smokestick
Devoted Muse 2 with (something that gets panache/grit/luck)
Doesn't even need sneak attack. Focus on damage boosts, I guess.
feats:
Combat Expertise, Improved Feint, Blistering Feint
Blind-Fight, Moonlight Stalker, Moonlight Stalker Feint