Clarification: Multi-session games


Starfinder Society

1/5 5/55/55/55/5

Starfinder Superscriber

While reading the new guild guide I just noticed a discrepancy between the text in the Adventure Path sanctioning documents and the Guild Guide (both v1.0 and v1.1);

Guild Guide wrote:
If they have completed less than half of the adventure, they receive half of the adventure’s credits, XP, and Fame, and they gain full access to the items that they found during play. If they have completed more than half of the adventure, they receive full credit for the adventure.

However both Dead Suns and Aeon Throne have a more detailed set of rules;

Aeon Throne sanctioning document wrote:
Players who do not complete each game session earn 1/3 fewer credits, 1 fewer XP, 1 fewer Reputation, and 1 fewer Fame for each session missed. This also applies to players who join later sessions; they receive 1/3 fewer credits, 1 fewer XP, 1 fewer Reputation, and 1 fewer Fame for each session missed. In both cases, players earn a minimum of 1/3 credits, 1 XP, 1 Reputation, and 1 Fame.

I assume the latter should be followed? The most common case for this is 2-session APs where we need to split the story over two 5-hour sessions.

2/5 5/5 **

The more general rule applies to multi-session games, generally. The specific rule in the specific AP sanctioning document would take precedence.

Believe it or not, APs are not the only thing broken up over multiple sessions.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

As the Venture Captain of PBP, where real life issues can cause players to drop out of the middle of a game, I really like that the Guide details what to do if people drop.

Hmm

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