Possible spoilers BEWARE! Quests Help!


Owlcat Pathfinder CRPGs


1st: Lini? ie Bard where did her print press quest appear on the map it says Narlmarches but I have pretty much wandered all across it and can't find it.
2nd: How do you keep the boy alive at the lizard village, ran through twice boy has died both times so help will be appreciated.
3rd: Has anyone opened/found the treasury that requires the sun/moon dial in the dwarf fortress and how?

Also about go the custom party route in a new run since it is essentially true pot luck with the odd skill check/kingdom check for the NPC's. Who do you recommend as envoy since I went with the half-orc(who on a side note sucks as general, amiri is far better) who has his uses particularly Oleg tax quest.

Now is it just me or is sodding hard to get all the bits for the necklace artifact that you can find in chapter 1 but easy for the stalwart helm from chapter 2/3. Also do not I repeat do not try candlemere isle unless you are ideally level 7 I was level 5 and hit 6 whilst on it and it was a hell of a drag with the constant need to camp cause of the wisps. And has anyone else crapped themselves when they found the linnorm at the bridge in chapter 2.

Thanks

EtG.

Scarab Sages

Linzis printing press is at the witches hut area with the scythe tree, just south of the path to the arguing fey. Doesn't appear until the quest.

To keep the boy alive I think you have to have the alignment locked response to one of the conversations, or have figured out that it is a will o wisp. Try talking to the speaker outside town again before confronting the will of wisp and solving all the village problems helpfully. You then have to fight the clan leader outside the hut after killing the wisp. I managed it on my ng first character, but I couldn't swing it on my cn second one.


Yea about that CG character discovered it was a wisp got it to appear, killed it and the boy was dead on the floor in a pool of blood.

EtG.


Eldred the Grey wrote:
1st: Lini? ie Bard where did her print press quest appear on the map it says Narlmarches but I have pretty much wandered all across it and can't find it.

Can't help you with this one. I failed this quest because I wasn't going to allow one of my companions to steal from the kingdom on a personal whim. Dear god, who thinks embezzlement is endearing?

Eldred the Grey wrote:
2nd: How do you keep the boy alive at the lizard village, ran through twice boy has died both times so help will be appreciated.

I think you have to talk to the other lizardfolk in the village and resolve their disputes about the spirit. There are some arguing over a vegetable patch, one in the egg hut, and another one that I can't remember.

Eldred the Grey wrote:
3rd: Has anyone opened/found the treasury that requires the sun/moon dial in the dwarf fortress and how?

Yes. Arrange the dials on the above floor to match the statue on the bottom floor, so they show the same runes. If you load into the map and see an open hatch near the statue, you've solved it correctly. You get a really nice set of armor for a Paladin.

Eldred the Grey wrote:
Now is it just me or is sodding hard to get all the bits for the necklace artifact that you can find in chapter 1

Yes. I haven't found all the pieces of a single artifact.

Eldred the Grey wrote:
And has anyone else crapped themselves when they found the linnorm at the bridge in chapter 2.

Yeah, I noped out of there real quick.


Eldred the Grey wrote:
And has anyone else crapped themselves when they found the linnorm at the bridge in chapter 2.

I didn't find it in chapter 2, but during the Season of the Bloom questline. I had the "crap! I'm out" instinct, because that thing was HUGE. But ... After backing up quickly, and it not giving chase, I buffed up and went for the kill.

Scarab Sages

Pathfinder Adventure, Adventure Path Subscriber

regarding the little boy....

you need to go back to the capital in the Inn and talk to his mom again. She'll tell you he hangs around candlemere. This opens up a dialogue option when you talk to the boy/willowisp to say something like "i know you're in there, just fight it little guy".

order of events:

(1) talk to mom in inn
(2) talk to possessed boy (or at least talk to him again), promise to get the shaman
(3) talk to shaman, tell him to join you inside
(xx) shaman will then exorcise the boy, and he won't die when the willowisp shoots out a lightning bolt.


Thank You.

EtG.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Eldred the Grey wrote:
And has anyone else crapped themselves when they found the linnorm at the bridge in chapter 2.

I mostly just said, "hell with it, let's see where this goes!"

It helped that I was packing a LOT of cold iron weaponry, and had Ekundayo using the Devourer of Metal, and was otherwise loaded for bear...


Yea found it before that and was just Nope don't want no part of that for now. Fun times at level 5.

EtG


I think I somehow managed to do everything right AND everything wrong for the Lizardfolk Village, since I saved Tyg, but had to fight (and slaughter) almost the entire village.

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