Azothath's Homebrew: Special Materials - Hagcloth


Homebrew and House Rules


1 person marked this as a favorite.

Hagcloth
A dull sheened rough textured durable silk cloth obtained from hags and covens with connections to the abyss for hagcloth is woven from soul larva silk. Normal mordants and dyes have little effect upon the color and special methods must be used yet the cloth remains matte and rough textured. Hagcloth is used to produce various cloth products.
Hagcloth can be used to make masterwork items such as; clothes, ropes, nets, whips, cloth and padded armor, or interwoven and lacquered to produce some light armor and shields. Hagcloth items have energy resist acid, cold, electric, and fire 5, gain +2 to resist sunder attempts, break DCs increase by +2, and provides the wearer protection or gains weapon qualities as listed below. Spell failure chances for armors and shields made from hagcloth are decreased by 10% and armor check penalties are decreased by 2 (to a minimum of 0).
Hagcloth has 10 hit points per inch of thickness and hardness 5.

Type of Hagcloth Item | Resist Acid, Cold, Fire for wearer. | Item Cost Modifier(includes masterwork quality)
clothes, capes, cloaks, light armors: ceremonial, cloth, padded, deep diving suit, inssuit | Resist 1, cost reduced 10% for one enhancement of resist energy [acid, cold, electric, fire]. | 250 gp + 500 gp/lb(1/2 lb minimum)
light armors: cuirass lamellar, haramaki, armored kilt | Resist 1, cost reduced 10% for one enhancement of resist energy [acid, cold, electric, fire]. | 300 gp + 500 gp/lb(1/2 lb minimum)
light armors: leather, hide shirt*, leaf, studded leather | Resist 2, cost reduced 10% for one enhancement of resist energy [acid, cold, electric, fire]. | 500 gp + 500 gp/lb
light armor leather lamellar, nanite ablative armor, scatterlight suit, HEV suit, spacesuit | Resist 3, cost reduced 10% for one enhancement of resist energy [acid, cold, electric, fire]. | 750 gp + 500 gp/lb
shields: buckler, light wooden/quickdraw | Resist 2, cost reduced 10% for one enhancement of resist energy [acid, cold, electric, fire]. | 250 gp + 500 gp/lb
cestus, net, snap net, whip, scorpion whip, bladed scarf | qualifies as Evil for overcoming DR, cost reduced by 750 gp for one enhancement of; acidic, frost, flaming, shocking, bane(good outsider), unholy. | 750 gp + 500 gp/lb
gauntlet, spiked gauntlet, club, light mace, quarterstaff | qualifies as Evil for overcoming DR, cost reduced by 1000 gp for one enhancement of; acidic, frost, flaming, shocking, bane(good outsider), unholy. | 1000 gp + 500 gp/lb
Other cloth or rope items | Resist 1, cost reduced 10% for one enhancement of resist energy [acid, cold, electric, fire]. | 250 gp + 500 gp/lb(1/2 lb minimum)

note: * hide shirt is made to quickly remove with catches requiring no mending.


nice like this have anymore?


yes... I developed some of these for a contest that is no longer held and with PF1 fading from active development...


Azothath wrote:
yes...

You said yes, but the topic ends. </sad face>


I know... I just wanted to show my creativity in a controlled manner... it's a good thing, right ✌⊂(✰‿✰)つ✌
like old canadian librarians there's a ton o stuff in my drawers... lol...

homebrew spell Lesser Shadow Walk
homebrew spell replacement for Celestial healing

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Azothath's Homebrew: Special Materials - Hagcloth All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules