| Nevra96 |
Greetings everyone,
I'm playing King Maker AP with my friends. My character just hit 8 level and about to become 9 lv. I'm the only dps in team so that i want to focus on combat with my feats.
My character right now
7 Lv. Inquisitor / 1 Lv Swashbuckler(inspired blade)
10 STR
18 DEX
12 CON
14 INT
16 WIS
10 CHA
Traits:
Reactionary
Fade's touch
My feats for now:
1 Lv- Judgement Surge
3 Lv- Fencing Grace
5 Lv- Piranha Strike
Teamwork feats:
3 Lv- Shake it all
6 Lv(changeable)- Precise Strike
Archetype - Weapon Focus (rapier) (inspired blade)
Archetype - Weapon Finess (rapier)(inspired blade for preq to obtain feats)
As you can see i forgot to get 7 Lv feat and i'm going to get 9 Lv feat soon
I chose nearly all my spells to buff myself
BTW I can use the feats that available at Pathfinder Soceity*
| pocsaclypse |
Combat Reflexes and Lunge can get you more attacks which means more damage
Martial Focus will net you a straight +1 to damage
Desperate Battler might help if your the only dps (im assuming everyone else isnt around you during combat)
Hammer the Gap can add bonus damage to iterative
Maybe consider dipping into Bloodrager with the Id Rager and Urban Bloodrager archetypes
Grandlounge
|
Parrying without repose is a good way to run out of panache. Repose require an immediate action and inspired blade only recovers panache or a crit so I would not be parrying multiple times around for unless you are near death.
Now if you can get reach swordmaster flair or longarm then combat ref is a solid choice.
Also I don't think piranha strike works with a rapier. The weapon needs to be light.
I had a similar character that dipped urban barb/bloodrager for furious to offset keen being mandatory for the build. I ended up having to increase my strength to take power attack.
| Turgan |
Also I don't think piranha strike works with a rapier. The weapon needs to be light.
I also wondered about this. Maybe he has the effortless lace attached to the rapier already.
Looks like he could use some hitpoints (Toughness)?
Martial Focus is a nice find, pocsalypse.
If there are enough large or larger opponents in the AP (?): Big Game Hunter.
| BadBird |
Piranha Strike doesn't work with rapier, unless something changed...
You could get Combat Reflexes and a Swashbuckler's Flair: Blue Scarf to make opportune reach attacks with rapier. Lunge doesn't grant reach when it's not your turn, but Blue Scarf does.
Fencing Grace rapier with one level of Inspired Blade is, unfortunately, a lower-damage setup. You don't get the Precise Strike Deed to beef up one-handed damage, and you can't go into TWF with Fencing Grace. You could instead dual-wield Agile rapiers, but if you can't use Effortless Lace or weapon crafting (PFS restricted) that might not work too well. A -4 to attacks isn't a disaster; people eat penalties like that all the time for Power Attack, and Inquisitors are very accurate and very deadly with two weapons. But a big attack penalty combined with needing to spend your weapon budget on two Agile weapons is pretty painful.
| Mysterious Stranger |
You could go for dazzling display and shatter defenses. As an inquisitor you get a bonus to intimidate. Dazzling Display allows you to demoralize all foes within 30 feet. Shatter defense makes the target flat footed vs your attacks. Being able to make your target shaken and flat footed is a serious debuff.
The shaken condition will also boost the effectiveness of your whole party not just you. The -2 penalty on saves means the spell caster in your party have an easier time affecting their targets.
| Nevra96 |
First of all thank you for the suggestions all you made.
About Piranha Strike i've talked with the gm and he allowed me to use it.Secondly i'm considering to get +4 con belt and get toughness.If i do that i will recieve 24 hp not bad.
You guys gave me suggestions about swashbuckler and two handed inq.
I will keep getting inquisitor levels until i die so that i dont think it will help me and its too late to be two handed fighter.I get inspired swashbuckler to get weapon finess , weapon focus and be able to use parry in harsh situations
When i used my buffs such as divine favor , flame of the faithfull and channel vigor for haste plus judgement i get +20/+20/+15 attack rolls and i have item that grants me to use greater bane so that 8d8+8 damage for each attack so not bad at all.(i have +1 shock rapier and mesmerist grants me trick that flank an oppenent for precise strike)
I forgot to mention about my party.We have me as Inquisitor and a Mesmerist , a Druid who buff as , a wizard who using only flame spells.
In conclusion do you have any ideo to improve my mobility and not die easly.
| pocsaclypse |
Well, Dodge gets you a bump to you AC, and Mobility gets you more AC vs AOOs to help you move around the map.
I don't know what the popular opinion about Spring Attack is but it gets you to Circling Mongoose which lets you flank with yourself which sounds cool to me. Plus you can combined it with Outflank to increase the flanking bonus to hit things and maybe cause your crits to provoke an AOO from you (probably highly dependent on GM discretion there).
Items or whatevers that increase move speed are gonna be great because just moving a lot faster than everyone else is fun and also you can get more distance from using acrobatics to avoid AOOs while moving. Oh, also pump your acrobatics to do that thing.
I don't know who your god is or what domain you took (so the rest of this sentence is kinda pointless) but travel domain is awesome cause it gives you move speed and a sort of dimension door.
Shield Focus can get a little more AC out of your buckler.
I don't know what race you chose but there are certain racial feats that can bump up move speed or AC.
Oh, and one thing that also helps for the damage thing and this thing is the Possessed Hand feat tree. Possessed Hand will get you +1 to attack and damage and lets you get Hands Autonomy which lets your hand act on your initiative when you would be otherwise unable to (like giving you a CLW potion when you're knocked out).
| Nevra96 |
Well, Dodge gets you a bump to you AC, and Mobility gets you more AC vs AOOs to help you move around the map.
I don't know what the popular opinion about Spring Attack is but it gets you to Circling Mongoose which lets you flank with yourself which sounds cool to me. Plus you can combined it with Outflank to increase the flanking bonus to hit things and maybe cause your crits to provoke an AOO from you (probably highly dependent on GM discretion there).
Items or whatevers that increase move speed are gonna be great because just moving a lot faster than everyone else is fun and also you can get more distance from using acrobatics to avoid AOOs while moving. Oh, also pump your acrobatics to do that thing.
I don't know who your god is or what domain you took (so the rest of this sentence is kinda pointless) but travel domain is awesome cause it gives you move speed and a sort of dimension door.
Shield Focus can get a little more AC out of your buckler.
I don't know what race you chose but there are certain racial feats that can bump up move speed or AC.
Oh, and one thing that also helps for the damage thing and this thing is the Possessed Hand feat tree. Possessed Hand will get you +1 to attack and damage and lets you get Hands Autonomy which lets your hand act on your initiative when you would be otherwise unable to (like giving you a CLW potion when you're knocked out).
thank you for all your suggestions.
My race is half-orc and i took conversation inquisition instead of domain. I will probably use your ideas for another character i liked them but it will be hard the get these feats for too many pres.