AP for evil party?


Pathfinder Adventure Path General Discussion


Other than Hell's Vengeance and Skull and Shackles what AP works best for an evil party, with or without minor rewriting?


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The original, Shackled City! Just make Lord Vhlantru the patron of the group.
Life's Bazaar: Kill the slavers and retrieve the child because I need him for a ritual.
Flood Season: Triel and Tongueater are upsetting my plans for the city, kill them and retrieve the wands of control water.
Zenith Trajectory: I need Zenith Splintershield for the same ritual I needed the boy for; butcher the kuo-toa (to placate our allies the yuan-ti), but bring back Splintershield unharmed . . . well, alive, at least.
Demonskar Legacy: Maavu Arlintal has organized a protest. Insure it turns into a riot instead. Also, Alek Tercival has become a nuisance, eliminate him.
Test of the Smoking Eye: The potential to become the ruler of a plane of the Abyss? This one needs the least adjustment!
Secrets of the Soul Pillars: Fetor Abradius has outlived his usefulness and is no longer answering my hails. Bring him back to the fold, or bring him back to the dust, whichever is easiest.
Lords of Oblivion: The PC's having outlived their usefulness are targeted for assassination. Understandably peeved, the group seeks retribution.
Foundation of Flame: This one deals a lot with a "good" group saving people from the dangers of an almost erupting volcano. An evil group is going to ignore most of that to get right to the source of the problem, because, hey, it's our home, too and we don't want it turned into boiling hot lava.
Thirteen Cages: Whoa, whoa, whoa, yeah, sure, we're evil, but it is really more of a "look out for Numero Uno" Neutral Evil kind of evil, ya know? It isn't a "let's open up a permanent portal to Carceri so demodands can, literally, rain down from the sky kind of chaotic evil. So, um, yeah, we're gonna have to nope right outta that whole activation of the Tree of Shackled Souls.
Strike on Shatterhorn: I know how I'd feel if my half-a- millenia-in-the-planning operation just got torpedoed along with my master and key to ultimate power being sent down for the big Dirt Nap: I'd be wantin' some revenge. So let's hunt down those apprentices and wipe them out, all of them.
Asylum: Ya know what? We do want to rule a plane of the Abyss. We gotta kill Adimarchus to do it? Sure, we can do that.


Surely Kingmaker for aspiring tyrants?

I haven’t read it but Shattered Star might be possible to flip from Pathfinder Society to Aspis Consortium? Evil artifict hunters

You are ship wrecked in Serpents Skull so I would imagine alignment is irrelevant

Reign of Winter also probably works as you have to seek out one evil to defeat another anyway. Whilst most APs have something in where the world will be dominated by the victor so even an evil person would probably want to stop it for self preservation it is front and centre in book 1 of RoW. Only challenge is getting them to the first portal after finding the captured noble

So that is 4

Rise of the Runelords should also work. If they are evil people from sandpoint they still want their home destroyed

Book 1 of Mummy’s Mask is legalised tomb raiding but I think the later books rely on positive intention for Osirion

Now if we are talking a band on evil nutters from around the world convening in one place then some such as Rise probably don’t work as well


Pathfinder Adventure Path Subscriber

Serpent Skull works very well. As the PCs are required to join one of 5 factions later in the AP and none of them are "GOOD" and at least 2 of them are definitely EVIL, it works very well.

Iron Gods would work, as having evil characters vindictive against the League seems like it would be a ton of fun and considering what you get to do at the very end of the AP, making an even more evil AI god then Unity sounds HILARIOUS.

War for the Crown even has a part near the end that discusses how you can help shape what kind of queen Eutropia would be, and being her less savory agents would work very well in this AP.

Iron Fang Invasion has you kicked out of your home and wanting revenge against the monstrous horde that did that. You can achieve that with questionable morals.

Strange Aeons has you trying to remember who you are, get revenge over the count that messed with you, and ultimately stop Golarion from becoming a Great Old One's plaything. You can achieve almost all of this AP as a butch of evil murder hobos.

Scarab Sages

Mummy's mask can be ran by a greed first group. Having benevolent intentions for osirion doest really kick in until Midway thru, and that is if your party frames it as save osirion instead of capture ancient flying tech and kill your competition for rule of osirion.


I don't recall Age of Worms having many issues for an evil party. There's one scene that could generate some fun reactions from evil PCs

Spoiler:
When Diamond Lake is destroyed after the tournament. Diamond Lake isn't that great a place to live so evil PCs could be "eh, never liked it anyways"

There's also third party APs. Way of the Wicked is explicitly meant for it. Northlands Saga works well for neutral, but has enough bits where PCs are expected to do something because of social pressure against honor.

For modules Crypt of the Everflame works fine with "bitter" evil that's no out to conquer/kill/destroy stuff as the hook is "your community forces you to do a coming of age ritual". Follow ups do not.

Strange Aeons is an interesting one due to the amnesia thing. Plot actually works fairly well for evil characters though

Spoiler:
"you're the same jerk you were before amnesia" is a bit lacking. You could alter it so the PCs and the Count were originally good, but the count descended into madness and evil while researching Elder Mythos for some reason and he chose to sacrifice their memories out of (correct) paranoia they'd stop his work. Now that sounds fun.

Hollow's Last Hope/Crown of the Kobold King/Revenge of the Kobold King is a free 1-6 series with hooks that need no or (in the case of 2) minimal adjustment.

Spoiler:
1: Cure the disease threatening your village (including you) 2: Save some kidnapped children and it already encourages giving the PCs some relation to the kids 3: Kill an undead dude that's trying to kill you

Speaking of free modules, there's the We Be Golbins series.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

i've long thought that were i to ever run iron gods (or play it, and suggest to the DM) that i would run it as SUICIDE SQUAD.

everyone's got these bomb collars, and they are the "property" of Alling-Third, the cyber-lich of Numeria.

You could come up with crimes (or not) for each of them to have fallen to such a fate. They are sort of hired out by the town of Torch to go under the hill - remember, the others who went never came out. They run out of volunteers and buy the services of the PCs who happen to be in a slave caravan going by the town.

this also serves to better connect the three parts of the AP - the first two they are working for the town of Torch; the second two they are searching at Alling-Third's behest; in the last two, they are Alling-Third's "embassy" to the Black Tyrant (this also explains how they get so much access in Starfall).


Some ideas to ponder here, thanks!

Paizo Employee Organized Play Lead Developer

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Kingmaker worked out swimmingly for our group of evil PCs. We had four neutral evil PCs, one chaotic evil one, and a lawful evil one (queen). There are so many NPCs who the adventure largely assumes the PCs will fight, yet it's quite flexible in letting you recruit these villains instead. We had quite a bonkers cast of advisors by the end.

As with any evil campaign, just be sure to get a sense of what everyone's comfortable portraying in a game. It's easy to go overboard and veer into uncomfortable territory. A preliminary discussion and regular check-ins can do a lot to ensure everyone's having a deviously good time.


I actually think Reign Of Winter would be best as you spend the whole time working to free an evil person (Baba Yaga), admittedly to stop an even more dangerous evil person.


The third-party AP "Way of the Wicked" by Fire Mountain Games is for a party of villains who overthrow a good-aligned kingdom.

The same author penned an article in Wayfinder #7 called "Heirs of Thassilon," about how to alter "Rise of the Runelords" to make it into an evil AP.

Note about Fire Mountain Games:
Gary McBride, who basically was FMG, followed up the very successful "Way of the Wicked" with a 2013 Kickstarer for a second AP called "Throne of Night." While the KS was wildly successful, McBride squandered all of the goodwill he'd generated from WotW by taking the KS money and delivering only a tiny fraction of the content he'd promised. He has been completely silent for three years, and had only put out a handful of empty promises the year before that.


Kingslayer, a partially complete 3rd party AP, is for CE PCs

I ran shattered star to an evil group

half of the Kingmaker party where LE, and it worked well

Reign of winter we had a party that were mostly evil

Not sure i would play a WFTC or IF good for an evil group?


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I ran Council of Thieves with an all-evil party- most APs can accommodate evil parties, provided the evil they want to perpetrate isn't short-sighted and idiotic.

I'm half-tempted to try an all-evil Curse of the Crimson Throne party, actually...

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
thenovalord wrote:

Kingslayer, a partially complete 3rd party AP, is for CE PCs

I ran shattered star to an evil group

half of the Kingmaker party where LE, and it worked well

Reign of winter we had a party that were mostly evil

Not sure i would play a WFTC or IF good for an evil group?

War for the Crown is kinda a big heroes save the day AP...

you could ginny it, of course, and turn our fair princess into a cruel, would-be tyrant... basically that her enemies are right, and she's trying to usurp the Taldoran order.

Might actually make some of the later stuff more interesting... hmm... and that one thing would actually become a pretty cool late-game hook... hmm... might be worth a deeper dive. and you'd have to be really careful with it. tyrants, not psychopaths.

Ironfang, on the other hand, is definitely a big heroes save the day. Someone did post that they were running it with 4 gnoll mercenaries as the PCs, but it's still pretty black and white. if you skip the 'good guy' stuff, books 1, 2, 3, 5, and the first half of 6, all would have to be completely re-written or altered.


I'm thinking a big distinction to make is between evil guys doing the same stuff good guys would (stopping the BBEG because they live here too) and evil guys doing evil stuff (toppling the rightful good king). Not sure which path my group wants to go, but some interest in doing an evil party when our current AP wraps up in a couple months has been expressed, so I'm pondering.


Savage Tide has sidebars about making it so you're working for the bad guy of the first module. Problem is they don't really work, not least of all because you destroy said bad guy's organization before you get the chance to join it. They're generally very underdeveloped too.

I'm fairly sure the Kingmaker, Skulls and Shackles and Hell's Vengeance (plus third party Way of the Wicked) are all that support the party being evil as the overall plot instead of merely self preservation or seeking revenge.

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