| Raxaas |
Hi there fellow pathfinder players and DMs,
I’m posting my first question ever on this boards and i hope that someone can answer my question(s), if possible with source.
Right now one of the campaigns I’m playing is a Wrath of the Righteous campaign and we just finished the third book.
I’m playing a paladin there with the champion mythic path (great choice).
My question is about multipliers and if they stack.
In my case right now i have a strength score of (15 base +2 race (human) +6 belt +3 points of the level ups (4, 8, 12) and +6 from mythic (2 from the base path abilities you can choose and 4 (2+2) from 2nd and 4th mythic rank) 32. So a +11 modifier.
I’m using radiance which is a +3 weapon right now.
So if two-handed its 16 from my strength +3 from radiance for +19. I’m also using mythic power attack which gives me +3 damage (instead of 2) +3 for every 4 BAB ( so 4 times right now) for 12 damage x1,5 because I’m two-handing the weapon for 18. So +27 damage in total.
If I use smite it deals 12 damage right now. 24 on my first hit against a demon for example. I also use vital strike, improved and mythic version so I should get one attack off with 1d6 (because radiance is a scimitar because my paladin’s deity is sarenrae) +51 x3 because of my vital strike and the mythic version I get 3d6+103 right?
I also have the mythic improved crit feat for a x3 crit modifier. I have the trait connected to the champion path so i can spend a mythic point for another +1 on my crit modifier for a x4 crit on 15-20 (because improved crit feat on scimitar).
If I crit now i deal 12d6+412 right? And I can make my special mythic attack for my mythic rank (5) on damage rolls which is also mulitplied by the mythic vital strike so i get +15 from it because it would be multiplied in a crit and 15x4 in a crit is another +60 damage for a total of 472.
Am I correct thus far?
Furthermore: at level 20, with like 40 strength I would have
+15 strength x1,5= 22
Mythic power attack 18 x1,5= 27
Radiance +5
Smite 40
1d6 scimitar (we calculate with 6)
For 100 damage. Times 4 for the greater vital strike and mythic is 400. Right?
Times 4 crit (which i could boost with another mythic thing of 6th champion tier called perfect strike with another 1 so actually x5) = 5x400= 2000
Now there is the legendary weapon ability foe biting. X2 damage for one mythic point. X2 damage for 2 mythic points on a crit. For another 2000 damage = 4000 damage.
Are there any flaws or errors i missed?
I could see that i misscalculated the extra d6 from vital strike but like that it’s a bit easier.
The problem is: our DM is likely to quit DMing the AP because of that kind of stupid overpower-ness and I don’t want that.
So if theres anything i made wrong please let me know. I think i can look for the links for everything but it’s pretty late right now.
I hope this isn’t ending uncommented, thank you for your help.
Greetings Raxaas
| Volkard Abendroth |
The extra damage from Vital Strike do not multiply on a crit.
These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Everything else multiplies.
so greater mythic vital strike = 1d6+X + 3(1d6+X)
a crit with greater mythic vital strike = 4(1d6+X) + 3(1d6+X)
| Raxaas |
First of all: I appreciate your fast reply and thank you for your feedback.
That’s what I thought. Another problem is: one of our players just ignores mythic and the other two don’t deal that absurd amount of damage and one-shot bosses if they get buffed (like divine power which also hightens my strength). And if our DM would adjust the encounters he would likely kill everyone except me.
Greetings Raxaas
| Raxaas |
So it’s 4d6 + (4x (greater vital strike) 5x (crit) 2x (foe biting)
Strength
Smite
Weapon bonus (example +5)
Buffs
So its 4d6+ (in my case 40x 94) = 4d6+3760. Which is not like really much.
Improved mithycal vital strikes even allows me to multiplie things that normally wouldnt on a crit like holy.
Mythic vital strike:
Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat.
Extra damage from sources that wouldn’t normally be multiplied on a critical hit isn’t multiplied by this feat.
Impr.:
Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply all damage (even damage from sources that wouldn’t normally be multiplied on a critical hit) by the number of weapon damage dice you roll for that feat.
Thanks again for your reply.