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Raxaas's page
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The followers of the gods might have other plans and stuff but the god itself: Nyarlathotep as an outer god is on such another powerscale than normal mortals or mythic creatures, demi-gods or even gods that he could easily make someone, especially if this person is his offspring/mask/spawn, pass the starstone test or make it ascend to godhood.
“The Royal Pant”, Nyarlathoteps other mask, is also an ordinary human to the outside world, a musician to be exact. So that doesn’t interfere with the possibility that Norgorber is part of Nyarlathotep. His secrecy and lies specialties add to that.
And in the Pathfinder wiki the only thing I could find is, that he was born in Vyre and in 1800 or 1900 something he passed the test. No witnesses. And even what he does in his godhood is unknown to most beings and especially his followers, as most of them have no idea what the Gray Master is planning or doing.
If you find anything more than me, please link it. Thank you.
Norgorber = Nyarlathotep
Is it me or does Norgorber feel like he is just a mask of Nyarlathotep, just like “The Royal Pant” (google it for info, Reddit post:
https://www.reddit.com/r/Lovecraft/comments/9tgrnm/the_royal_pant/
Nyarlathotep is a standard god in Starfinder, the areas of concern are nearly identical and Norgorber isn’t anymore in Starfinder.
Or who could he be or is there already a source for his origin besides that he is from Vyre and ascended.
Also posted this on reddit, feel free to come there:
https://www.reddit.com/r/Pathfinder_RPG/comments/hl6rs0/norgorber_nyarlatho tep/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
I haven’t read it, my GM decided to tell me about it. I already expect it to be something that she isn’t truly there. I also wasn’t trying to build towards that, it just happened with the mythic rules and the bunch of equipment/gold we got thrown at with. I also told my GM I want to play it, regardless of the outcome or how he designed it, because it takes away the important part of the game: playing it. That’s what I want and like to do. I just hope he doesn’t do smth just because my character is there, because he already fudged the HP, AC, attacks and damage of mobs (told me by himself without me asking) just because my character was there. With just the other characters in the encounters he did it in, he wouldn’t have done it. I understand that to some extend, but taking the HP of a monster x10 for one character or gving it +10 ac/attack and some more damage isn’t that understandable for me.

Thanks for you reply. Seems like I misread that bonus from protection, its clearer in the english srd (I’m not from a native-english-speaking country, in our rule reference there are no hints on the bonus-type). I already talked to him, he said he would change the encounter a bit, so there would be no need to attack nor the temptation in doing so. I’m curious and hopefully soon find out what he has planned.
The characters don’t know what they are facing next (if I remember the hints and clues correctly) but from a character view with something that is demonic and evil, the best medicine for that was to strike fast and strike hard, never got a problem with that. I also think he misread some of the future books because he keeps telling me, that we won’t kill any demon lords, but, without trying to find something, there are threads about how easy the fight against baphomet went for example. I hope he lets us/me use that absurd power for something other than some slightly above CR 20 things except the storm lord. If not those investmens could have gone into more stylish stuff like a flying carpet or something, not raw power/stats.

My stats are over the rooftop, I pretty much got the gold of two characters, because the oracle didn’t care much, he just wanted a good weapon and his important stats boosted (charisma+strength). Base 8+8 charisma+5 cloak+2 protection against evil (my GM allowed it permanently)+ 10 con= 33, I need a 10 for the dominate :D
HP= 10x12 (con) 120
5 mythic ranks (champion) 5 each = 25
Toughness, we can put favored class and human bonus into HP = 3x12= 36 HP
= 181 and in the 12 levels my d10 hp rolls have been good, so I have smth like 250-270 HP, she likely has to crit every roll on full damage to really kill me. That’s why I am that confident on killing her. It takes another week or two until we play WotR again, because right now I’m gming Curse of the Crimson Throne for my group :D
Fyi: my will is 8 base +5 cloak +2 protection vs evil +8 charisma + 5 or 6 wisdom and reflex is 6 dex +5 cloak +2 protection + 8 charisma = 21, I know its insanse :D but my GM did let it happen, because he wanted us to have fun on maxing characters in WotR

I get your point
On her dominate: there is a mythic path ability called "pure destiny" which makes you immune to non mythic compulsions (which her dominate person is, unless we are in her realm, which we aren´t when we are visiting her, a.f.a.i.k.).
And her aura (DC 43 fortitude to make me loose my immunity to that kind of stuff, I have to roll like a 10 for it, with a hero point to reroll it with +8 its a 2 I need to not get fcked over by her and have to kill my party.
I could do most of the stuff, smiting (swift), attacking (vital strike, standard-action), move up to her (which is the most important stuff, we have a house rule, that now sounds op: you can draw your weapon when your moving if you have at least 1 BAB; it was introduced severeal years ago when another friend and me used to be noobs) and I could use another mythic power to take another standard-action (enhance my weapon or taking a smaller action, for example making the sudden attack for the bonus to attack).
This kind of possibility to get her down or get shut down is some kind of thrill, that I like about high CR/tough enemys. But just from a mechanical point, without mythic or some little tweaks as house rules, a normal character would die in her presence and even a mythic one w/o the house rule would get hurt badly. But I like this kind of thread in the forums, I wonder why I haven´t been here ever since I started playing pathfinder :D

mirrorwolf9 wrote: While that is certainly an interpretation, that relies on the notion that demons are impossible to be redeemed. And yet, with Arushalae, your character has already seen evidence leading to the contrary. The notion that a demon lord is impossible to be redeemed is one purely based off a status quo of "well, no one's really tried". sort of deal, and is shaky methodology at best.
As for the whole, 'attack her or fall', I'd say wait and see, as you should be getting a few nudges in the right direction that will help you see that just going all smite all the time in the Abyss is likely to get you killed. That and the fact that leaning that hard into such a literal interpretation of a Paladin's code to begin with doesn't really mesh well with Sarenrae's edicts either.
Regardless, my best advice is to keep an open mind, and try to keep such player-oriented thought-processes as purely that of the player. After all, a lot of worshipers of Sarenrae were themselves redeemed.
Praise be to Our Lady In Shadow!
Already thought of that. Arueshalae wasn´t quite redeemed already, we are in the gap between Book 3 and 4, so we have to redeem her yet. And she got the first nudge to redemption by Desna herself, so a pity demon got thrown into the way of redemption by a full goddess. I doubt that that example applies in a "normal" human trying to throw a Demon Lord, one of the strongest two by CR (the other one being Pazuzum, on to the path of redemption is going to work. If my GM doesn´t play her as an absoulte a-hole, I try to start convincing her of the good way. If he plays her like a piece of poo, I have to interpret the opinion of the other two players.
Thanks for your opinion, have a nice day :)

I have to correct you on my stats :D
BAB 12
Strength isn´t 11 anymore, because we could went shopping and got mythic tiers so its + 13 by now (I think, or +14, don´t have my character sheed on hand)
Weapon I can put up to +5 with my divine bond.
Weapon Focus 1
Mythic Weapon Focus 1
Smite (Charisma to attack which is +8 by now) 8
With Divine Power (oracle in group) is +4 at lvl 12, which equals +4 strength, attack and damage.
So my attackbonus is at 15(enhanced strength divine power)+12+5+1+1+8+4= 46
Her AC is 48. So i need a 2 to hit, with my scimitar (sarenrae´s favored weapon) and improved critical hit I have to roll a 15 for a crit-threat.
My damage is as follows:
15 strength x1,5 two handed = 22
mythic power attack (3 points +3 per 4 bab) = 12x1,5 two handed = 18
weapon 5
divine power 4
smite 24 (12, first hit against evil outsider x2)
= 21+18+5+4+24= 72+1d6 weapon
improved vital strike, mythic vital strike
=(1d6+73)*3 = 3d6+219
on a crit, which isn´t too far away, I would have a multiplier of 4, which would equal 12d6+876, by that point I don´t have to roll the dice, because Nocticula has "only" 774 HP (played by her stat block)
I know that it´s a dumb idea to attack her, but only by playing my stats I would destroy her. Without divine power (so all by myself) I would have 6 less on attack, so I would need an 8 to hit. My damage would be "lowered" to 12d6+792.
I feel bad about that stats, it feels like bragging about my character.
EDIT: At our table, if you have a potencial crit and cout hit her, you can try to confirm your roll, except on a nat 20, then you always crit.
In my case, I have to roll a 15 and then an 8 to hit again (confirm).

Okay, so this was correct. Thank you for a second opinion on that.
Yes, my GM might as well use it against me, but he is so exhausted because of my character. The other players in the group aren´t that potent, one is a kasatha-inquisitor with the monster-feat multi weapon combat (or something and house-rouled that he can take advanced versions of this for his next BAB-points) so he can make four attacks with one bab, 8 with the second bab attack, 12 with his 3rd bab and 16 with the speed enchantment (eventually on all his weapons by then). Which sounds op but he only does a small percentage of my damage, because I think he isn´t that good in optimizing the class. The third player is a battle oracle, who didn´t care about mythic until tier 5, because he thought it´s a waste of time.
If you happen to have time for another question:
in book 4 "Midnight Isles" of Wrath of the Righteous, we are facing Nocticula but just as a social encounter. I´m playing a Sarenrae Paladin, so by my code, if I can, I should kill her. Which is possible, shown by that damagenumbers. Do you happen to have any quick idea how I could play it to not kill a CR 30 enemy (because of the 9 Million something XP)? Because that would bump us to Level 19 instantly as we are just a 3 player group and are using the slow XP progress.
Thanks in advance
Greetings Raxaas
Addition:
"If i would calculate with the perfect strike path ability and foe biting and using 4 (2 for each ability) uses of mythic power on a crit, those 12d6+732 would be multiplied by 2 and then again by 2? Because they both double my total damage, so with 3,5dmg per d6= 42+732= 774x2x2= 3096 damage, in one single hit?"
With perfect strike my crit multplier would get another +1, so my stats on a crit would be
5*(3d6+183)= 15d6+183
=15d6+915
3.5dmg per d6= 52.5=52dmg+915= 967
*2 from perfect strike (as soon as I get it)= 1934
*2 from foe biting weapon (as soon as I get it)= 3868
That´s absolutely crazy. I don´t get how Paizo didn´t calculate that before releasing mythic.

Excuse my late reply, we haven´t been playing WotR since then. We are using the first set of mythic rules first introduced in the mythic book.
For the Mythic-Tier to damage: I must have confused something there, it says mythic-tier to attack roll on Sudden Attack:
"As a swift action, you can expend one use of mythic power to make a melee attack at your highest attack bonus. This is in addition to any other attacks you make this round. When making a sudden attack, you roll twice and take the better result, adding your tier to the attack roll. Damage from this attack bypasses all damage reduction."
I was talking about the 6th tier perfect strike ability, must have missed the 6th tier requirement.
But still, my calculation was right?
With 32 Strength = +11, or +16 on two-handed
mythic power attack = 3+3 per 4 BAB = at level 12 4*3= 12, or 18 if two handed
+3 from my weapon
+24 on first hit from smite
and mythic vital strike with the normal improved vital strike is three times my normal damage
so it would be vital strike 3*(16+18+3+24+1d6)= 3d6+183
On a crit it would normally be times 2, with mythic improved crit it´s times 3 and with the trait-bonus it´s times 4.
so on a crit it would be 4*(3d6+183)=12d6+732.
If i would calculate with the perfect strike path ability and foe biting and using 4 (2 for each ability) uses of mythic power on a crit, those 12d6+732 would be multiplied by 2 and then again by 2? Because they both double my total damage, so with 3,5dmg per d6= 42+732= 774x2x2= 3096 damage, in one single hit?
Are there any mistakes left?
Thanks again,
Greetings Raxaas

Hello fellow Pathfinders!
My Group and I are about to start the "Midnight Isles" Book. From my GM I already know, that we are facing Nocticula and I talked about her with him. I also know, that she is just supposed to talk with us, because Nocticula herself wants to become a goddess, which is the status quo in Pathfinder 2. I see a big problem with her: I´m playing a paladin of Sarenrae in this AP. As nocticula is no ordinary human or at least a being with no absolute evil person/character/soul, her soul is already damned and so there is no real point in asking her to redeem herself, so, as said in the paladin code of Sarenrae I will "redeem her by the sword". Which normally would end in the death of my character, but as you probably know, Wrath of the Righteous is a mythic campaign. So my Paladin 12/Champion 5 Character can easily one-shot nocticula on a crit in one hit, or in two normal hits. The problem I see is, that she gives about 9 Million something XP, which would bump our 3 people group straight to level 19, or at least very close to level 19. My GM also read the paladin code of Sarenrae, which also states "if you can defeat it, do it. If you can´t, go get some help and do it." So even by not attacking her on sight, I would not live after my paladin code.
I´m looking forward to your advice/tips, thank you all in advance.
Have a nice day
-- Raxaas
So it’s 4d6 + (4x (greater vital strike) 5x (crit) 2x (foe biting)
Strength
Smite
Weapon bonus (example +5)
Buffs
So its 4d6+ (in my case 40x 94) = 4d6+3760. Which is not like really much.
Improved mithycal vital strikes even allows me to multiplie things that normally wouldnt on a crit like holy.
Mythic vital strike:
Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat.
Extra damage from sources that wouldn’t normally be multiplied on a critical hit isn’t multiplied by this feat.
Impr.:
Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply all damage (even damage from sources that wouldn’t normally be multiplied on a critical hit) by the number of weapon damage dice you roll for that feat.
Thanks again for your reply.
First of all: I appreciate your fast reply and thank you for your feedback.
That’s what I thought. Another problem is: one of our players just ignores mythic and the other two don’t deal that absurd amount of damage and one-shot bosses if they get buffed (like divine power which also hightens my strength). And if our DM would adjust the encounters he would likely kill everyone except me.
Greetings Raxaas

Hi there fellow pathfinder players and DMs,
I’m posting my first question ever on this boards and i hope that someone can answer my question(s), if possible with source.
Right now one of the campaigns I’m playing is a Wrath of the Righteous campaign and we just finished the third book.
I’m playing a paladin there with the champion mythic path (great choice).
My question is about multipliers and if they stack.
In my case right now i have a strength score of (15 base +2 race (human) +6 belt +3 points of the level ups (4, 8, 12) and +6 from mythic (2 from the base path abilities you can choose and 4 (2+2) from 2nd and 4th mythic rank) 32. So a +11 modifier.
I’m using radiance which is a +3 weapon right now.
So if two-handed its 16 from my strength +3 from radiance for +19. I’m also using mythic power attack which gives me +3 damage (instead of 2) +3 for every 4 BAB ( so 4 times right now) for 12 damage x1,5 because I’m two-handing the weapon for 18. So +27 damage in total.
If I use smite it deals 12 damage right now. 24 on my first hit against a demon for example. I also use vital strike, improved and mythic version so I should get one attack off with 1d6 (because radiance is a scimitar because my paladin’s deity is sarenrae) +51 x3 because of my vital strike and the mythic version I get 3d6+103 right?
I also have the mythic improved crit feat for a x3 crit modifier. I have the trait connected to the champion path so i can spend a mythic point for another +1 on my crit modifier for a x4 crit on 15-20 (because improved crit feat on scimitar).
If I crit now i deal 12d6+412 right? And I can make my special mythic attack for my mythic rank (5) on damage rolls which is also mulitplied by the mythic vital strike so i get +15 from it because it would be multiplied in a crit and 15x4 in a crit is another +60 damage for a total of 472.
Am I correct thus far?
Furthermore: at level 20, with like 40 strength I would have
+15 strength x1,5= 22
Mythic power attack 18 x1,5= 27
Radiance +5
Smite 40
1d6 scimitar (we calculate with 6)
For 100 damage. Times 4 for the greater vital strike and mythic is 400. Right?
Times 4 crit (which i could boost with another mythic thing of 6th champion tier called perfect strike with another 1 so actually x5) = 5x400= 2000
Now there is the legendary weapon ability foe biting. X2 damage for one mythic point. X2 damage for 2 mythic points on a crit. For another 2000 damage = 4000 damage.
Are there any flaws or errors i missed?
I could see that i misscalculated the extra d6 from vital strike but like that it’s a bit easier.
The problem is: our DM is likely to quit DMing the AP because of that kind of stupid overpower-ness and I don’t want that.
So if theres anything i made wrong please let me know. I think i can look for the links for everything but it’s pretty late right now.
I hope this isn’t ending uncommented, thank you for your help.
Greetings Raxaas

Hi there fellow pathfinder players and DMs,
I’m posting my first question ever on this boards and i hope that someone can answer my question(s), if possible with source.
Right now one of the campaigns I’m playing is a Wrath of the Righteous campaign and we just finished the third book.
I’m playing a paladin there with the champion mythic path (great choice).
My question is about multipliers and if they stack.
In my case right now i have a strength score of (15 base +2 race (human) +6 belt +3 points of the level ups (4, 8, 12) and +6 from mythic (2 from the base path abilities you can choose and 4 (2+2) from 2nd and 4th mythic rank) 32. So a +11 modifier.
I’m using radiance which is a +3 weapon right now.
So if two-handed its 16 from my strength +3 from radiance for +19. I’m also using mythic power attack which gives me +3 damage (instead of 2) +3 for every 4 BAB ( so 4 times right now) for 12 damage x1,5 because I’m two-handing the weapon for 18. So +27 damage in total.
If I use smite it deals 12 damage right now. 24 on my first hit against a demon for example. I also use vital strike, improved and mythic version so I should get one attack off with 1d6 (because radiance is a scimitar because my paladin’s deity is sarenrae) +51 x3 because of my vital strike and the mythic version I get 3d6+103 right?
I also have the mythic improved crit feat for a x3 crit modifier. I have the trait connected to the champion path so i can spend a mythic point for another +1 on my crit modifier for a x4 crit on 15-20 (because improved crit feat on scimitar).
If I crit now i deal 12d6+412 right? And I can make my special mythic attack for my mythic rank (5) on damage rolls which is also mulitplied by the mythic
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