
christian kramer |

I have a group of friends that is currently running through ROTRL (i am a player), but I am looking to purchase and start reading our next AP, which I am going to GM.
Me: So I currently run a homebrew / custom built world in another game that we play in via Roll20, but I've realized that i just don't have the time to really really flesh out the campaign the way I'd want it to be. This game tends to be a very casual, watered down story, goofball fest, which is all fun and good but I'd like to really nail down a pre-written adventure. I'd like to make it feel dark/heavy, with invested emotions, and just make it feel tangible. I want to encourage the players to think and react as characters as much as possible, as opposed to players trying to beat a game.
Players: These guys are gamers, they know the mechanics, and they try to use them to WIN. It doesn't mean that they'll totally abandon their character's background and personality, but I'd almost wish that they'd play as if in front of an audience who was watching for the story, as I feel that results in the most rewarding type of experience (collective storytelling). We also drink when we play... all of us... and quite a bit, and this is not gonna change nor do I really want it to change. The drinking makes all of us as players a bit more reactionary, and single tracked minded, but it also makes us lose nerves and inhibitions and we start to act and speak in character more, as well as just have fun as buddies.
What I'm looking for is an AP with a great story. One that makes sense of things as the books proceed. I have no problems with tweaking things here and there, adding interesting NPC's to point them in the right direction if needed, and re-balancing encounters to cater to the level of difficulty needed. I also like to weave their personal background stories into the plot as well, for added investment.
What I'd like to stray from is APs, that have lots of sandbox elements (Kingmaker), as I just don't have the time and resources to manage something like that. And one who's story seems to jump around all over the place, especially in the early levels. In playing the first few books of ROTRL, most of us were so confused about how one thing related to another that we eventually just went with it. I'd also like to avoid something that feels like one great dungeon crawl. I enjoy playing monsters and stuff, but I don't want it to be 95% combat all the time.
I'm open to suggestions, but please, at least give a small statement supporting your choice.
-Thanks

christian kramer |

Curse of the Crimson Throne - It's dark, it's heavy on the role play, it's handily compiled in a super nice hardcover.
Is this an older campaign? I know ROTRL was released with a new edition that cleans up some of the discrepancies and updates between 3.5 and pathfinder. Do you happen to know if this one is similar?

captain yesterday |

captain yesterday wrote:Curse of the Crimson Throne - It's dark, it's heavy on the role play, it's handily compiled in a super nice hardcover.Is this an older campaign? I know ROTRL was released with a new edition that cleans up some of the discrepancies and updates between 3.5 and pathfinder. Do you happen to know if this one is similar?
Yup, it was the second AP, they cleaned it up, updated it, and tweaked it for Pathfinder.

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Ironfang Invasion - it's straight forward, hard-hitting, and doesn't go off into mystery solving tangents. It's not all combat, but combat does dominate, although the RP stuff is pretty cool, particularly in books 1, 3, and 6.

deuxhero |
Sounds like a good group for Way of the Wicked. The sandboxy elements are easily contained:

MerlinCross |

christian kramer wrote:Yup, it was the second AP, they cleaned it up, updated it, and tweaked it for Pathfinder.captain yesterday wrote:Curse of the Crimson Throne - It's dark, it's heavy on the role play, it's handily compiled in a super nice hardcover.Is this an older campaign? I know ROTRL was released with a new edition that cleans up some of the discrepancies and updates between 3.5 and pathfinder. Do you happen to know if this one is similar?
Yeah. Just make sure you have the updated verison. Some of the first prints has Grp not CMB or CMD. Back when all DnD had was Grapple I believe.