Starfinder Society Suggestions


General Discussion


so my group is still pretty new to Starfinder. And after a little player/gm shifting, by default I've become the new GM.

However I've always had trouble in the past GMing when it comes to coming up with new content for the players (especially on a weekly schedule). So I've offered the players the option to shift our homebrew campaign into variant of Starfinder Society games. They wouldn't all be structured as official Society games but at the very least I would feel more comfortable running those types scenarios than having to make up something that makes barely any sense.

I've also mentioned running an adventure path but I'm not sure how those are structured. I'd really like to run Dead Suns with the group but they're almost level 5 which means we'd have to start off at the second book at the very least. Would it be worth running books one and two? or could i have them start in book three and give them a TLDR of what happens in the previous parts?

Back to Scenarios for a sec, I've played and GM'd my fair share of Pathfinder Society games but I've never played Starfinder Society. So if possible i'd like some recommendations before investing into random scenarios.

Our party is currently level 4 and will be level 5 once I finish up the current arc we're on. From what I've gathered from the party's interests, they want a 50/50 mix of starship combat and normal combat. As well as a 50/50 mix of both magical and technological game mechanics (or tech that's so advanced it seems like magic, and visa versa, i.e. hybrid)

Party make up is as follows:
Android Envoy
Ysoki mechanic
Lashunta Mystic
Vesk Soldier
Human Soldier and
Shirren Operative

Any recommendations for which Scenarios are fun/easy to run? Or should i just pick up an Adventure Path? if so which book should i start with considering the Party's current level?

Grand Lodge

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There are lots of fun Starfinder Society adventures! Since you're not running for society credit, you probably could mix in a few beefed up 1-4 scenarios into your mix as well as ones that are tier 3-6 or 5-8. I will tell you that you really cannot go wrong with any of them. All of the adventures that I have GMed and played so far have been excellent.

There are two kinds of Starfinder Society scenarios -- ones that are largely stand alone, and ones that build upon each other for the storyline.

I could try a bit later to give you a list of a few that are fun and inter-linked, or just give you a list of good stand alones.

For APs, you could pick up in Book 3 of Dead Suns (or even start off with Book 2, tweaking the challenge a bit). In Dead Suns, you're trying to track down a dangerous ancient weapon.

Your group's too high level for the AP Against the Aeon Throne (it's a low-level 3 parter) but the next AP will be horror-themed Signal of Screams that starts at level 7.

Does this help at all?

Hmm


i'd love a short list of the scenarios that are inter-linked via meta-plot if u can provide one.

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