
wkover |

I thought I’d share a few comments about our ongoing Season of Tapestry’s Tides experiences. We’ve played through the first four scenarios (5-1A through 5-1D), and the bottom line is that we’re enjoying the Season. But since we’re all huge PACG fans, that may not be a surprise.
This post is spoiler-free, pretty much, unless you consider the fact that Season 5 has structural damage, aquatic monsters, ships, and more structural damage to be a spoiler.
Background: Our OP group meets weekly and has 9 to 11 regulars. We break into groups of 3-4 whenever possible to keep games quick and manageable. We also try to rotate players so that the same people aren’t always playing together. We usually play one scenario per session, but sometimes a table is able to squeeze in a second scenario. Something cool: We had two brand new players - new to PACG, not just OP - join the campaign, which is great.
For Season 5, I chose to play Gronk (druid) with the Ultimate Equipment deck.
*** scenario notes ***
Scenario 5-1A: Tide of Bones
Characters at my table: Zova (shifter) w/ Hunter deck, ?? (can’t remember), Gronk
Comments: We were all wise but stupid (1d8 or better wisdom, 1d4 intelligence), which made the scenario tougher than it should have been. But we won despite our mental conflict. The earlier scenarios are always challenging anyway - particularly for my character, since Gronk has no favored card type. But that just makes him unpredictable - in a good way. And his tiny hand size (4 cards) is an effective death shield during the early Season. Zova seems weird and draw-dependent, but we all agreed that she’ll be interesting to play.
Scenario 5-1B: The Grindylow Gambit
Characters at my table: Lirianne (gunslinger), Ezren (wizard), Gronk
Comments: We liked the unusual scenario rules. This was a slow-paced teaching game with me assisting both new players. (We were the last table to finish, by far.) On turn 3, Ezren failed a comat check vs. a Grindylow that nearly wiped out his deck. Luckily, I had a Cure in hand. Lirianne was extremely aggressive with blessings and allies and nearly got herself killed. At the end, we were scraping by with only 1-3 cards per deck. Without my small hand size, I may have been dead (or in full retreat) by mid-game. Also has a neat scenario reward.
(the next 3 scenarios were all at the same meet-up)
Scenario 5-1A (repeat, catch-up session): Tide of Bones
Characters at my table: Alase (summoner), Varril (inquisitor), Gronk
Comments: Varril makes every game easier. He can close any location, obtain any boon, etc. The owner even did his research and played Varril correctly – meaning that he can’t use his Divine skill substitution on weapons. Alase had good time sending us junk (via Tonbarse) for Varril to recharge and for Gronk to bury.
Scenario 5-1C: The Devil and the Storm
Characters at my table: (same)
Comments: Without getting into specifics, the scenario rules didn’t have much of an effect because we got lucky and closed three locations in the first three turns. At game’s end, however, we were shocked to learn that two characters died at one of the other tables. (These were the first ever deaths in the OP group, of which I am a relatively new member.) One death was a brand new player (Lirianne, above), but the other wasn’t (Seoni). And the third player at the table was also experienced (Zova). I do wonder if the group remembered that structural damage is optional, and that it can be worth taking structural damage to wreck your ship and/or end the game early (if a death seems imminent). Anyway, at our table, Gronk’s Survival skill (d10+2) came into play again and again.
Scenario 5-1D: In Thieves’ Wake
Characters at my table: (same)
Comments: I started with a Turn 1 close, but things settled into a more relaxed pace afterwards. Somehow I don’t remember many details. But yay! Cool rewards!
Scenario 5-1E is scheduled for next week, then we need to determine what to do until 5-2 is released. Minimally, we’ll keep meeting until everyone is caught up – particularly the players who had characters die in 5-1C and had to start over again.
*** Gronk notes ***
Some folks might disagree, but I think Gronk is great fun. I’m playing an aggro-melee build (not many useful spells in Ultimate Equipment), and his upgrade schedule is right on track. I now have weapons proficiency, a blessing that lets me search for weapons (Kofusachi), an ally that lets me dig for weapons (Majordomo), a Sacred Candle (guaranteed blessing upgrades!), and an additional weapon feat. Though the Scorpion Whip may not have been the best weapon selection, given that there are more undead monsters than expected.
Full disclosure: Gronk received the extra ally + blessing reward from capstone scenario 4-7, which gives him an edge in one sense (more life, more explores) but is a drawback in another sense (less likely to find a spell or weapon).
By the way, the Blessing of the Quartermaster may be my favorite blessing of all time. 80% of checks are non-combat checks, and auto-recharging to add a die to nearly anything is incredible.
I’m not sure that I’d play Gronk in anything other than a Skull & Shackles campaign – since that’s where most animals and plants are found – but in that setting he’s darn dependable. And he’ll only get stronger as the campaign progresses. Starting in Tier 4, I expect him to dominate the board with the ability to heal 1d4+2 or 1d4+4 cards (selected cards, not random) on command.

wkover |

I'm not motivated enough to document our full Tapestry's Tides campaign over the next six months, but minimally I thought I'd finish writing about Adventure 1.
Scenario 5-1D: In Thieves’ Wake (repeat, catch-up game)
Characters at my table: Enora (arcanist), Skizza (gunslinger), Alase (summoner), Gronk
Comments: In 5-1, this is the only traditional scenario (cornering the villain). It was nice to be able to show the new guy (Skizza) what a "regular" scenario looks like. Note: The player who had his Lirianne die switched to Skizza. This was his first game with that character.
Scenario 5-1E: To Seal the Dead
Characters at my table: (same)
Comments: The final scenario in each adventure usually has a significant hurdle to overcome. This time, it's hoping that luck shines upon you. There are end-of-turn die rolls and deck shuffles that - if they go your way - make the scenario significantly easier. If not, well... not. We did Ok, and pulled out a close win. By the end, with his protective handsize, Gronk was the only character not in danger of dying. Everyone else had 1-3 cards in their deck. (I imagine this would be a tough scenario with 5-6 players, so I'm glad that we topped out at 4.)
The scenario reward has me scared for what is coming up next. A related spoiler:
So far, there's been a large emphasis on the undead. (For instance, 80%+ of monsters in 5-1E were undead.) Is that the theme of the full Season? I hope not, as my Scorpion Whip has been nearly useless so far. If this keeps up, I'll be swapping it out for Brine's Sting whenever it becomes available. And my Corrosion might actually see play as a spell.
I'm just not keen on the idea that poison- or cold-specialty characters can be crippled as early as Adventure 1 in a new season.
Anyway, we're still having fun. All three tables beat 5-1E (some tried last week and lost), so we're ready for 5-2 (releasing late October). In the meantime, we have some catch-up games to play.
And Gronk continues to be great. He upgraded to some spiritual armor (+2 combat vs. basic, elite, veteran) and has been able to snag a Blessing 1 each game with the Sacred Candle, giving us a leg up on upgrades.
Postscript: This season, compared to previous seasons, healing in our group is more scarce. This may come back to bite us. Gronk will be fine, but others may be in real danger.

Yewstance |
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I soloed (with definite difficulty) Olenjack through 5-1, requiring a couple of replays. Indeed, the common immunities to Poison were a significant pain, and I also hope that they either do not continue or, alternatively, there becomes a scenario/adventure reward that allows you to ignore undead immunities at some cost.
As of now, poison-based Zadim and poison-based Olenjack are two characters I'm particularly interested in trying out right now (hence my current PFSACG Olenjack), but methods of overruling immunities to poison are extremely rare, especially pre-Role. It kind of hurts because in a lot of cases I don't consider the benefits of a poison-specialisation to be particularly high (depending on the character) in the first place, especially since it tends to demand a portion of your hand size be dedicated to the poisons themselves. To have a season (outside of the already undead-heavy, but also weapon poison and thematic boon-heavy, Mummy's Mask) feature it heavily might be increasingly awkward.
Most characters with Poison-based mechanics feels incomplete to me when built around it, which is a shame because I really like the idea both flavorfully and mechanically. The latest - the Ninja, Reiko - feels the strongest in several elements, but the other three characters of note are Zadim, Olenjack and Emil. There's some other characters with light reference to it (MM Damiel and Wu Shen, for example), but none that would utilise or ever be dependant on weapon poisons in the same way that Zadim, Olenjack and Emil would be, at least with the right feats and Role choices.

wkover |

I also hope that they either do not continue or, alternatively, there becomes a scenario/adventure reward that allows you to ignore undead immunities at some cost.
Great idea. I would love to see this.
Things have gotten so bad that our Enora player (Cold specialist) is considering dumping that character and starting all over again with Darago.
It all depends on what is coming up, so we'll be examining 5-2 carefully when it is released.