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I'm running this scenario tomorrow for a mid tier (3-4) group. They're fairly experienced and I doubt they don't take the hint...
...however, if they don't take the hint, this could result in a swarming of apes, and it has TPK potential if they go this way.
Am I reading this correctly?
I mean, do I add another group "each time"?, resulting in possibly more than three groups per wave.
Or should I add just one extra group each wave, notwithstanding the're focusing on the wrong thing over and over again?
Granted, the same paragraph also mentions:
I suppose if I emphasize this, it should disuade them from focusing on the wrong thing, but who knows...
Thanks in advance!

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I'd go with one extra group the first time the golem controller focuses on little monkeys instead of the big one, and make it very clear that the two are related. Then they probably won't do it again.
Once they defeat the champion I'd no longer penalize them for using the golem to wipe smaller monkeys.

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I'd go with one extra group the first time the golem controller focuses on little monkeys instead of the big one, and make it very clear that the two are related. Then they probably won't do it again.
Once they defeat the champion I'd no longer penalize them for using the golem to wipe smaller monkeys.
Yeah I guess the one extra group will suffice.
Also, once the champion is defeated, the golem overrides the player's control and goes back to sleep.
Thanks for your reply.

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If the player/s do not get the "hint" right away, you should gently encourage the controller. It is reasonable to think that the creators would infuse a desire to destroy the demon when they created the golem. It can provide a strong empathic urge to do so, though in my experience running this numerous times, almost everyone "gets it" fairly quickly and are eager to take their new toy out for the spin. Good luck!