| TheMonkeyFish |
So... I have been working on my Concordance of the Elements character, and plan on making them either a Melee focused Druid or Magus - both themes heavily inspired off of Celtic/Gaelic Lore. I've been spending a lot of time trying to make the Melee focused Druid work, and have only played him three times thus far.
It wasn't until the second game (when I scrapped the Mounted Combat concept) when I had more than a basic idea of what the character was going to be like. This time, I had taken Weapon Proficiency (Madu) with Two Weapon Fighting, using a Masterwork Spear (+4/1d6+3) and a Madu Shield (+3/1d6+4).
It... Didn't go to well... Unfortunately, Nixie (the Water Eidolon) had Improved Unarmed Combat instead of Dirty Fighting, Sidhe the Wind Eidolon was also not helpful due to having been taken control of due to being a Wind Elemental. Uru the Earth Elemental was my next best thing - because I wasn't going to summon Eldur my Fire Eidolon in the middle of the ocean. Both of them were weakened due to the elemental disturbance.
It wasn't until the third time I used Ulrik when I felt that I was actually doing something. I picked up a Quarterstaff and used Shillelagh as my primary offensive spell. Used the spell in the beginning of combat and ran around slapping people in the face with (+5/2d6+6) 2handed or (+3/2d6+5|+3/2d6+3) two-weapon fighting. I gave my Water Elemental the Dirty Fighting feat, and it was SOOOOooo much better to grab with a +9 while flanking. The Earth Elemental was good because it helped us climb down a cliff with its climb speed. Wind and Fire still haven't have too much limelight yet, but they're progressing slowly.
I was thinking of continuing this character... Until I found the Nature-Bound Magus and found out that it stacks with the Staff Magus. My question: Is it work trading Magus Arcana for Druid Spells while you progress? (Starting with One level 0 and 1, and then getting a new one each time you get new level spells).
Current Builds:
Druid Build:
Stats: (Str: 16) (Dex: 16) (Con: 12) (Int: 8) (Wis:14) (Cha: 10)
Human: Bonus Feat, Skilled
Feats: Two-Weapon Fighting, Weapon Focus (Quaterstaff)
Traits: Scholar of Balance (Faction), Monk Weapon Skill (Quarterstaff)
Attacks:
* Quarterstaff 2H (+5/1d4+6)
* Quaterstaff TWF (+3/1d4+5)(+3/1d4+3)
* Shillelagh 2H (+5/2d6+6)
* Shillelagh TWF (+3/2d6+5)(+3/2d6+3)
Base Form: Aberrant
Feats: Dirty Fighting
Immunity: Sleep, Paralyze, Cold
Base Form: Serpentine - Small
Feats: Skill Focus (Stealth)
Immunity: Sleep, Paralyze, Acid
Base Form: Quadruped
Feats: Toughness
Immunity: Sleep, Paralyze, Electricity
Base Form: Biped
Feats: Weapon Focus (Slam)
Immunity: Sleep, Paralyze, Fire
Magus Build:
Stats: (Str: 16) (Dex: 16) (Con: 12) (Int: 14) (Wis:8) (Cha: 10)
Human: Bonus Feat, Heart of the Fey
Feats: Combat Casting, Weapon Focus (Quarterstaff)
Traits: Arcane Temper (Magic), Monk Weapon Skill (Quarterstaff)
Attacks:
* Quarterstaff (+5/1d4+5)
* Shillelagh (+5/2d6+5)
Archetypes: Figment, Sage
Special Abilities: Bountiful Fruits, Pollen
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That is the crunch of it all. Ulfrik is more rough and gruff with his Elementals not having much development (I suck with IRL RP), but Cedric seems like he would be fun with his little Spriggen (Being a Figment, I already have ideas of what I can do).
What do you all think?