Horas Ebonfeather
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So i thought of an char idea that we be based around knocking opponents out with non-lethal dmg if possible. I really like the idea of a grappler who overpowers his enemy and knocks them out cold through a chokehold or suffocation.
This char concept would be played in a setting kind of like Skull and Shackles, where there is more humanoids and lot less monsters that are immune to nonlethal dmg. So this concept work well and would also allow for a very good back story to play out.
i know this is very generic, but I want to see if I can hash this out to work properly and make it a lot of fun.
I like the Feral Gnasher build but, was thinking that maybe the deepwater rager would fit my idea better.
i will be taking the all the necessary grappling feats along with chokehold.
I will dip two lvls into the brawler archetype, strangler, to get the sneak attack and the other bonuses from grappling. Than with getting the ninja trick, pressure points to help, if possible.
Maybe 3 level dip in horizon walker to get immunity to fatigue and exhaustion.
The barbarian rage powers, I will go with the Hive Totem line. with animal fury, ghost rager, penetrating bite, etc.
Though maybe focusing on my bite might not be the best idea?
Though can a natural attack due non-lethal dmg without taking a -4 penalty to attack?
Or should I think about going into alchemist?