Xazil
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Intro:
We play weekly on Fantasy Grounds on Friday evenings US time for 4-6 hours normally.
Due to Roderic's Cove being a mini sandbox we lept into playing on the 31st.
Characters:
Human, Shoanti heavens shaman
Human arcane duelist Bard
Human avenger vigilante
Tiefling bladebound magus
Wayang void kineticist.
With five players at 20 point buy and with mostly experienced players I have left encounter numbers alone while giving HP a buff (generally to maximum).
This is written with the assumption of knowledge of the module and mostly references choice points the party has made.
Xazil
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Session One - Introduction to the Cove and visiting the Wreck:
The party met up at the inn, watching the market. They spotted the gang's but did not intervene, missing extra clues on the gangs.
Afterward, Audrahni talked to them, inviting them to investigate why Roderic would be upset and asking them to meet with her on the morrow where she could give some aid for an exploration of Roderics Wreck.
An investigation around town let me drop clues about Mister Retch and some of the groups in town but they missed any clues about Kynae.
Were harrassed by fleshdregs near evening near the inn.
The next day they traveled to Roderic's Wreck, went in backdoor but retreated after reefclaws, haunt and swarm.
This means they missed most of the clues to be found there.
Returning to town to rest, sell some of the items recovered and further talking to townsfolk.
Xazil
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Session Two - Lullaby:
As they had visited most every building in the town of interest they had found the various rumors of goings on in the Churlwood of the Roadwardens and the missing dwarves.
Deciding that the missing dwarves were more time-critical they went off the other way from the Wreck.
Met Lullaby, and after an amusing encounter, she was knocked unconscious that included a critical so she woke up on the way back to town. Although she was bound an unable to escape before being spotted.
She enchanted the bard with her words, but the shaman was very much against such tricks. They found further information as Lullaby tried to wheedle her way out of being delivered to the guard: The trail haunt, Roadwarden camp, and the goblins.
Dropping her off to the Guard Captain they sought to return the next day.
While continuing to explore town Audrahni encountered them and tried to nudge them back towards the Wreck.
Returning over the river, they fought the trail haunt despite being warned by Lullaby about them due to the glittering amulet. They burned the tree and all the remains to stop any return of other haunts. They randomly encountered a pack of goblins drawn by the fire which were easily defeated.
Following Lullaby's information, they found the goblin lair and in a large fight defeated the upper area. Although the magus using enlarge person was upset with the lowering roof and the dog was considered a clutch purchase.
Party advances to level 2.
Xazil
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Session Three - Here be goblins and things go sideways:
As I was worried about the three main goblin foes in the lair I was continuing to drop some hints of danger with a foreboding tunnel but the dwarves were to be rescued.
Taking on the guards with alchemists fire was going well with most of them going down before the Chief came out. The goblin snake I had been keeping back hoping the party would retreat after the Chief.
The Chief's fireball was rolled high dropping half the party in unconsciousness even with saves. The fight was intense with crits upon him but he prevailed against the invaders.
So I added three of the party (magus, vigilante, and bard) to the dwarves now mining. The magus refused to be a captive causing Crumble to reveal some of how nasty she is and he died vowing to never be a slave.
Meanwhile, the remaining two (shaman and kineticist) retreated back to town upon their mounts. Upon returning to they contacted people they could to get help. Recruiting the guard lieutenant, her dog, 3 guards (they bought back the gear of the three lost guards as proof). Audrahni helped with getting a Pharasman acolyte to come along to join a rescue. The dwarves helped with some gear and gold for consumables. Lullaby continued to be mistrusted by the shaman and remains in jail.
Now joined by a new warpriest of Milani (the magus' player) they have returned to the goblin cave where next session will find if their preparations are enough.