
Scarlocke |

Seems like the sort of thing that should be explained if that's the caseLuckily for us, it has been explained. Here is the relevant FAQ:
Sorcerer: Is the aquatic sorcerer bloodline (page 136) supposed to get geyser as a bonus spell at sorcerer level 9, even though that’s normally a 5th-level sorcerer/wizard spell and unavailable to sorcerers before caster level 10?
Yes, and the sorcerer learns it as a 4th-level spell. Note that geyser is also a 4th-level druid spell (available at character level 7), so the aquatic sorcerer gaining it at character level 9 as a 4th-level arcane spell isn’t too powerful.

willuwontu |
I'm missing something. What's so great about that spell? It's pretty good against undead and has a decent range, but in general, it seems less useful than magic missile.
Higher damage than magic missile (on even levels), and while it may require a ranged touch attack, it still is a touch attack so it's pretty easy to land.

blahpers |

I don't know of an explicit rule stated that bonus spells are acquired as the highest level spell the sorcerer can cast at the time, but that seems to be the intent. I'd certainly expect such a bonus spell to be castable at the time of acquisition at a minimum, so yes, searing light would be a 1st-level spell for a solar bloodline sorcerer.

Fourshadow |

When this originally came out, the author (Jessica Price) did verify it would be a 1st level spell, just like every other 1st bloodline spell acquired at 3rd level. No need for an FAQ. Just look in the Product Discussion thread for Qadira, Jewel of the East from the Campaign Setting line. One of the best books from that line. In fact, I think it is THE best.

Fourshadow |

Melkiador wrote:I'm missing something. What's so great about that spell? It's pretty good against undead and has a decent range, but in general, it seems less useful than magic missile.Higher damage than magic missile (on even levels), and while it may require a ranged touch attack, it still is a touch attack so it's pretty easy to land.
In addition, when you get this at 3rd level, it does 2d8 (1d8/2 caster levels) to a target. If undead, it does 3d6 (1d6/caster level) and those undead vulnerable to bright light 3d8 (1d8/caster level). It will get to 5d8, 10d6, 10d8. As the only character to get this as a 1st level spell, sounds better than Magic Missile to me. Intensified, it would be a 2nd level spell. Nice.

Melkiador |

Magic missile scales up at the same levels. At 3rd level Magic Missile also increases to 2d4+2 for an average 7 damage. Searing light would do 2d8 for an average of 9 damage. So, a pretty small difference. Meanwhile, magic missile doesn't have to roll an attack to hit the target, so it's super reliable.
I'm not saying Searing Light is terrible. Against undead it's pretty good. But it doesn't seem like a big deal to get it at level 1. Maybe if you knew you were playing in an undead heavy campaign, it'd really shine.

Cevah |

In addition, when you get this at 3rd level, it does 2d8 (1d8/2 caster levels) to a target. If undead, it does 3d6 (1d6/caster level) and those undead vulnerable to bright light 3d8 (1d8/caster level). It will get to 5d8, 10d6, 10d8. As the only character to get this as a 1st level spell, sounds better than Magic Missile to me. Intensified, it would be a 2nd level spell. Nice.
Nope. Searing Light is 1d8/2 levels, which means you don't get that second die until level 4. Remember to round down.
/cevah

Fourshadow |
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Fourshadow wrote:In addition, when you get this at 3rd level, it does 2d8 (1d8/2 caster levels) to a target. If undead, it does 3d6 (1d6/caster level) and those undead vulnerable to bright light 3d8 (1d8/caster level). It will get to 5d8, 10d6, 10d8. As the only character to get this as a 1st level spell, sounds better than Magic Missile to me. Intensified, it would be a 2nd level spell. Nice.Nope. Searing Light is 1d8/2 levels, which means you don't get that second die until level 4. Remember to round down.
/cevah
But it's a 1st level spell...that you're getting at 3rd level. Shouldn't that bump it? Or that would only be for undead? Hmmmm....

Melkiador |

But it's a 1st level spell...that you're getting at 3rd level. Shouldn't that bump it? Or that would only be for undead? Hmmmm....
I'm not sure what you meant. Your caster level is your caster level. The level of the spell is only relevant for DCs. Though the assumption would be for the spell to be treated as a 1st level spell in all ways for the sorcerer.

Melkiador |

Fourshadow wrote:In addition, when you get this at 3rd level, it does 2d8 (1d8/2 caster levels) to a target. If undead, it does 3d6 (1d6/caster level) and those undead vulnerable to bright light 3d8 (1d8/caster level). It will get to 5d8, 10d6, 10d8. As the only character to get this as a 1st level spell, sounds better than Magic Missile to me. Intensified, it would be a 2nd level spell. Nice.Nope. Searing Light is 1d8/2 levels, which means you don't get that second die until level 4. Remember to round down.
/cevah
It may also mean it doesn’t even deal damage to normal creatures until level 2.

Meirril |
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Cevah wrote:It may also mean it doesn’t even deal damage to normal creatures until level 2.Fourshadow wrote:In addition, when you get this at 3rd level, it does 2d8 (1d8/2 caster levels) to a target. If undead, it does 3d6 (1d6/caster level) and those undead vulnerable to bright light 3d8 (1d8/caster level). It will get to 5d8, 10d6, 10d8. As the only character to get this as a 1st level spell, sounds better than Magic Missile to me. Intensified, it would be a 2nd level spell. Nice.Nope. Searing Light is 1d8/2 levels, which means you don't get that second die until level 4. Remember to round down.
/cevah
Which isn't a problem because Solar Bloodline doesn't give you the spell until your caster level is 3rd.