
Fuzzy-Wuzzy |
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You know you don't need the trip property on your weapon to trip with it, right? It just means that if you fumble you can drop the weapon instead of falling prone.
That said, if you really want that property, you could get it with the Tactically Adapted weapon modification. That adds 2000 gp to the price and turns it into an exotic weapon. If you have automatic proficiency with the glaive (e.g. a cleric of Shelyn), you will not have automatic proficiency with the modified glaive. You'll want Modified Weapon Proficiency (glaive), which you could get in place of your bonus Weapon Focus feat if you're a warpriest of Sheyln or a kensai magus. (You could also get Exotic Weapon Proficiency (tactically adapted glaive) or Weapon Adept (tactically adapted weapons), but they won't serve you as well if you play with glaives with other mods later.)

MrCharisma |

I mean ... get your attack bonus high enough that you won't fail your trip attempt by more than 10 will do it. You don't trip yourself just by missing the trip attempt, you have to fail that roll REALLY badly.
Since you can use Trip in place of a melee attack you should be adding your Dexterity to your CMB rather than your Strength when tripping with your Glaive.
Is this something you've been having trouble with or are you just preparing?
If you do trip yourself you can stand up as a move action so it's not the end of the world.
Even if you trip yourself as part of a full-attack you can still finish your attacks - you just take a -4 penalty to your subsequent attacks (which is probably better than dropping your weapon to be honest).

Christopk-K |

Well, when rolling d20 fate's not always my friend so I'd rather be prepared (rolling d6 is much more my lucky side but even fireballs eventually get stale)
I just want to be prepared if I roll badly or underestimate the CMD of some critter.
Falling and getting up in itself aren't so bad but the AoOs you get to eat don't taste so good