Rogue Dedication misses Major Rogue Class Feature


Classes


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The primary class feature of Rogue is Skill training.
10 + Int.
Yet archetyping into Rogue gets you ZERO skill increases except for Skill Mastery.

Yes, Rogue's get a skill feat every level, so it makes sense that Rogue Dedication grants a Skill Feat. Surprise Attack is also nice, if situational.
But it really should also grant ONE skill increase as well.

I think there also ought to be other Rogue archetype options that grant skill increases, besides Skill Mastery.

Well Rounded Feat(4)
[Archetype] Prerequisite: Rogue Dedication
You gain extra skill increases. Increase two different skills. You can use these increases to either become trained in a skill you’re untrained in or become an expert in a skill in which you’re already trained.

Legendary Skill Feat(16)
[Archetype] Prerequisite: Skill Mastery
Choose one rogue signature skill in which your proficiency rank is master. Your proficiency rank in that skill increases to legendary, and you gain a skill feat that requires you to be trained or better in that skill.
Special: You can select this feat more than once. Each time you select it, choose a different rogue signature skill.


StratoNexus wrote:
Yes, Rogue's get a skill feat every level

<nitpick>Apostrophes do not a plural make. That should be "Rogues."</nitpick>

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