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I'm looking at the Specialized options, and I think some clarification is in order.
First of all, what can I order an animal companion to do? Stride and strike seems easy enough, but what about ordering it to Demoralize? Is that a base ability, or is it unlocked somehow? If it's not possible by default, there should be some clarification in regards to the Bully Specialization, because Expert in Intimidation seems a bit odd to have.
Why does the Ambusher get a +1 bonus to Initiative? Doesn't it just act on your turn when you give it orders?
The Tracker specialization seems to tell me that animal companions can be ordered to track. Does it say how to do this? Do all animal companions understand the concept of tracking?
Anyway, I'm seeing a lot of abilities that are hinted at being available, but there's no real rules for doing so at this point. I don't know whether base animal companions can demoralize or if it's just a Bully option. I certainly don't know why Ambushers get an initiative bonus.

Draco18s |

Don't forget that there's an feat-activity you can do to teach animal companions "a new command" from the "list of commands that all companions know."
TRAIN ANIMAL FEAT 1
Prerequisites trained in Nature
You spend time to teach an animal to act in a
particular way, selected from those listed in the
Command an Animal action (see page 153). The
GM determines the DC of any check required to do so and the
amount of time the training takes (usually at least a week). If
you’re expert, master, or legendary in Nature, you might be able
to train more exotic creatures, at the GM’s discretion.
COMMAND AN ANIMAL
You issue an order to an animal that’s obeying
you, either because you previously used Handle
an Animal successfully (see below) or you have the Ride feat
(see page 170). Most animals know the Leap, Seek, Stand, Stride,
and Strike basic actions.

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Don't forget that there's an feat-activity you can do to teach animal companions "a new command" from the "list of commands that all companions know."
Quote:TRAIN ANIMAL FEAT 1
Prerequisites trained in Nature
You spend time to teach an animal to act in a
particular way, selected from those listed in the
Command an Animal action (see page 153). The
GM determines the DC of any check required to do so and the
amount of time the training takes (usually at least a week). If
you’re expert, master, or legendary in Nature, you might be able
to train more exotic creatures, at the GM’s discretion.Quote:COMMAND AN ANIMAL
You issue an order to an animal that’s obeying
you, either because you previously used Handle
an Animal successfully (see below) or you have the Ride feat
(see page 170). Most animals know the Leap, Seek, Stand, Stride,
and Strike basic actions.
Don't the minion rules override this? I also don't see Demoralize as an action there.