
cetra02 |
I lost my hunter in our Kingmaker campaign, and though I'd go outside the box a bit for me. I chose Falayna because my changeling was raised in Magnimar, and she is intrested in freedom and liberation, which I think fits for a changeling Paladin.
She is originally from Irrisen, where she was a political hostage in the care of one of the Winter Witches. She escaped/wandered off, and was found by a group of adventurers who basically adopted her. The GM and I have talked about her mother and guardian trying to make political trouble to get her back.
Female Snow May Changeling Paladin (virtuous bravo) 9
LG Medium humanoid (changeling)
Hero Points 1
Init +7; Senses darkvision 60 ft.; Perception -1
Aura courage (10 ft.), resolve (10 ft.)
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Defense
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AC 28, touch 18, flat-footed 21 (+9 armor, +1 deflection, +5 Dex, +2 dodge, +1 natural)
hp 117 (9d10+27)
Fort +11, Ref +11, Will +10
Defensive Abilities nimble +2; Immune charm, disease, fear
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Offense
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Speed 30 ft.
Melee +1 flaming bastard sword +16/+11 (1d10+6/17-20+9 Precision plus 1d6 fire) or
2 claws +10 (1d4+1)
Ranged +1 adaptive composite longbow +15/+10 (1d8+2/×3)
Special Attacks channel positive energy 3/day (DC 17, 5d6), menacing swordplay, opportune parry and riposte, panache (3), precise strike, smite evil 3/day (+3 attack, +0 AC, +9 damage)
Paladin Spell-Like Abilities (CL 9th; concentration +12)
At will—detect evil
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Statistics
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Str 12, Dex 20, Con 14, Int 12, Wis 8, Cha 16
Base Atk +9; CMB +10; CMD 28
Feats Exotic Weapon Proficiency (bastard sword), Improved Critical (bastard sword), Iron Will, Slashing Grace[ACG], Weapon Focus (bastard sword)
Skills Acrobatics +3 (+8 on icy or slippery surfaces), Climb -1 (+4 on icy or slippery surfaces), Diplomacy +15, Heal +4, Knowledge (religion) +10, Linguistics +2 (+7 to Linguistics checks to identify forgeries), Sense Motive +11
Languages Aklo, Common, Elven, Sylvan
SQ bravo's finesse, divine bond (weapon +2, 2/day), dodging panache, hero points, lay on hands 7/day (4d6), swashbuckler initiative
Other Gear celestial armor, +1 adaptive composite longbow, +1 flaming bastard sword, belt of incredible dexterity +2, handy haversack, ring of protection +1, spectacles of understanding[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Falayna, 856 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Bravo's Finesse (Ex) Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Darkvision (60 feet) You can see in the dark (black and white only).
Deed: Dodging Panache +3 (Ex) As an imm action when attacked, use 1 panache to move 5 ft. and gain +3 to AC vs. attack.
Deed: Menacing Swordplay (Ex) While 1 panache, as a swift action when hit, attempt demoralize check.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deed: Precise Strike +9 (Ex) While 1 panache, bonus to att/dam with light/one-hand piercing weapon.
Deed: Swashbuckler Initiative (Ex) While have Panache, free hand draws light or 1-hand pierce wep as part of the init roll.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Nimble +2 (Ex) +2 dodge bonus to AC.
Paladin Channel Positive Energy 5d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Slashing Grace (Bastard sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Smite Evil (3/day) (Su) +3 to hit, +9 to damage, +0 deflection bonus to AC when used.

Zoin |
I can't answer on your concept, but i have maybe a suggestion for you to improve your character.
You could (should ?) use a scmitar or rapier, to have a crit range of 16-20 (you say you have a 17-20 crit range but it's a 18-20 actually). Sure you loose the D10 damage, but crit will enable you to gain more panache.
Also, it frees up one feat.
I'd drop also iron will : you have good saves, and immunities.
I'd definately take fey foundling (+2 hp per die when you get healed) it's a great feat for a paladin, and would fit the changeling theme.
Also, i'd get pirhana strike, to help you damage wise.
I'm a big fan of the virtuous bravo, but i believe with your current build you're lacking damage a bit.
Ah, also, i'd take a buckler to improve your AC (you can wield a buckler and precise strike)
I havent counted, but your gear seems way below wealth by level no ?

Wonderstell |

I can't answer on your concept, but i have maybe a suggestion for you to improve your character.
You could (should ?) use a scmitar or rapier, to have a crit range of 16-20 (you say you have a 17-20 crit range but it's a 18-20 actually). Sure you loose the D10 damage, but crit will enable you to gain more panache.
19-20 with improved critical is 17-20.
18-20 with improved critical is 15-20.****************
@cetra02
But otherwise I agree that you can choose another weapon if you feel like it. You're essentially using a feat to gain +1 dmg, which isn't a very good trade-off. And you'll really benefit from something with a 18-20 crit range, since you've invested into Improved Critical.
Also, a cracked Opalescent White Pyramid ioun stone (+wayfinder) would give you proficiency with an exotic weapon for 2,000 gp, freeing up a feat slot.
And since you're not playing PFS, you could try to make the Ioun Stone resonance with the wayfinder, to grant you Weapon Focus.
On average, It would cost you 4,250 gp to buy EWP and Weapon Focus (1,000 gp if you have someone with Craft Wondrous Items).

cetra02 |
@cetra02
But otherwise I agree that you can choose another weapon if you feel like it. You're essentially using a feat to gain +1 dmg, which isn't a very good trade-off. And you'll really benefit from something with a 18-20 crit range, since you've invested into Improved Critical.
Also, a cracked Opalescent White Pyramid ioun stone (+wayfinder) would give you proficiency with an exotic weapon for 2,000 gp, freeing up a feat slot.
And since you're not playing PFS, you could try to make the Ioun Stone resonance with the wayfinder, to grant you Weapon Focus.
On average, It would cost you 4,250 gp to buy EWP and Weapon Focus (1,000 gp if you have someone with Craft Wondrous Items).
I made a few changes after talking to the GM, and he agreed to add the Ioun stone as loot later in the AP. Mostly so at least one of us can use an artifact that pops up. I took a Rimeblade as a not to her country of origin, and went with the scaling version of Celestial Armor.
Female changeling paladin (virtuous bravo) 9 (Pathfinder Player Companion: Blood of the Coven 9, Pathfinder Player Companion: Heroes of the High Court 12, Pathfinder RPG Bestiary 4 29)
LG Medium humanoid (changeling)
Hero Points 1
Init +7; Senses darkvision 60 ft.; Perception -1
Aura courage (10 ft.), resolve (10 ft.)
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Defense
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AC 29, touch 18, flat-footed 22 (+7 armor, +1 deflection, +5 Dex, +2 dodge, +1 natural, +3 shield)
hp 117 (9d10+27)
Fort +11, Ref +11, Will +8; +2 trait bonus vs. charm and compulsion effects
Defensive Abilities nimble +2; Immune charm, disease, fear; SR 15
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Offense
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Speed 30 ft.
Melee rimeblade +16/+11 (1d6+6/15-20+9 Precision plus 1d6 cold) or
2 claws +5 (1d4)
Ranged +1 adaptive composite longbow +15/+10 (1d8+2/×3)
Special Attacks channel positive energy 3/day (DC 17, 5d6), menacing swordplay, opportune parry and riposte, panache (3), precise strike, smite evil 3/day (+3 attack, +0 AC, +9 damage)
Spell-Like Abilities (CL 9th; concentration +12)
3/day—ghost sound (DC 13)
Paladin Spell-Like Abilities (CL 9th; concentration +12)
At will—detect evil
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Statistics
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Str 12, Dex 20, Con 14, Int 12, Wis 8, Cha 16
Base Atk +9; CMB +10; CMD 28
Feats Improved Critical (scimitar), Mother's Gift: Uncanny Resistance[ARG], Piranha Strike, Slashing Grace[ACG], Weapon Focus (scimitar)
Traits focused disciple, magic in the blood
Skills Acrobatics +3 (+8 on icy or slippery surfaces), Climb -1 (+4 on icy or slippery surfaces), Diplomacy +15, Heal +4, Knowledge (religion) +10, Linguistics +2 (+7 to Linguistics checks to identify forgeries), Sense Motive +11
Languages Aklo, Common, Elven, Sylvan
SQ bravo's finesse, divine bond (weapon +2, 2/day), dodging panache, hero points, lay on hands 7/day (4d6), rimeblade beam form, swashbuckler initiative
Other Gear armor of the celestial host, +2 buckler, +1 adaptive composite longbow, rimeblade, belt of incredible dexterity +2, handy haversack, ring of protection +1, spectacles of understanding[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Falayna, 3,581 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Bravo's Finesse (Ex) Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Darkvision (60 feet) You can see in the dark (black and white only).
Deed: Dodging Panache +3 (Ex) As an imm action when attacked, use 1 panache to move 5 ft. and gain +3 to AC vs. attack.
Deed: Menacing Swordplay (Ex) While 1 panache, as a swift action when hit, attempt demoralize check.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deed: Precise Strike +9 (Ex) While 1 panache, bonus to att/dam with light/one-hand piercing weapon.
Deed: Swashbuckler Initiative (Ex) While have Panache, free hand draws light or 1-hand pierce wep as part of the init roll.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Nimble +2 (Ex) +2 dodge bonus to AC.
Paladin Channel Positive Energy 5d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Rimeblade Beam Form (1/day) On command, touch att deals 1d8+3 cold dam and entangles for 1 rd. Beam lasts 1 min.
Slashing Grace (Scimitar) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Smite Evil (3/day) (Su) +3 to hit, +9 to damage, +0 deflection bonus to AC when used.
Spell Resistance (15) You have Spell Resistance.