| Salaina |
So my buddy told me to post this build I made. Hoping to get some ideas on how to make it better perhaps or how some people would do it differently.
The idea of the build is to quickdraw and quick sheathe your weapon between each hit to maximize a switch hitter style, taking advantage of as many Aoo's as possible per round. Its a dex based build and feat intensive early on. So were going with a human dex fighter.
Human
Fighter 8
* Combat reflexes ( Aoo + dex mod )
Weapon finesse
Deadly agility
Quickdraw
* Improved quickdraw ( Threatening even when sheathed )
* Lightning swap ( Swap weapons freely up to dex mod/round )
These are the core feats for the build. After that I use the trip feats to cause more Aoo shenanigans.
Combat expertise
Improved trip
Greater trip
Additionally I use standstill, cus its awesome.
As for equipment.
Bardiche for reach
Any ranged weapon your proficient with
Keen rapier
Ankus for trip
Light steel throwing shield of returning for free action throw trip
attempt
Ring of enlargening or something like that to increase size and thus
your reach for another 5 feet.
Dex gear for additional attack, damage, and Aoo
Using our ability to trip without triggering Aoo against ourselves, we can easily get 2 or 3 trips a round to start our shenanigans.Use your shield of throwing for that additional trip. Greater trip allows us then to attack our trip opponents, as well as adjacent allies getting a freebie. We will all get another free shot if they stand up. I use the Keen Rapier for normal attack damage in this case, and when they get back up, just trip em again!
With enlargen person and Bardiche in hand, we restrict all movement in a 30 foot radius. Anytime an enemy leaves a threatened square they trigger an Aoo. If they move within 15ft, and try to move within 10 ft of us, they left one threatened square into another. Using Stand still feat, we effectively stop the movement attempt locking them back out to 15 ft. Here we hold the line for the party, depending on your Dex mod, in my case up to 7 enemies. On my turn I can then just poke em for additional damage or trip them to waste their move turn and get up two free Aoo attacks, one on trip and standing up again.
As for our own movement, when we want to get into optimal position, we use Acrobatics to avoid Aoo. We already have high Dex, and that makes up for not having it as a class skill. Just max out Acrobatics and let your dex pretend its a class skill.
Im a noob at pathfinder, and this build was more of a "There is not a way to do this" challenge from my buddy. I think it came out nicely. Your thoughts?