| zza ni |
did you look at the size referance table?
in the skeleton template. it say it changes depanding on size.
following that and looking at the difrenace between an ogre and a skeleton ogre you'll notice that an ogre has 5 nat ac. but the skeleton of it only has +2, which looking at the table, mean the +2 nat armor listed for medium or large size has replaced the normal creature nat ac bonus.
Badblood
|
I think the skeletal template's listed natural armor replaces its natural armor bonus. If you look at other templates, such as the half-dragon template, it notes that the template improves the creatures natural armor, whereas the skeleton templates says changes to.
It might seem weird, but a commoner turned into a skeleton is slightly more dangerous than it was while alive; but a something like a dragon that is reanimated as a skeleton will usually be much, much weaker.
| zza ni |
so?
some template change things while other improve.
if you think of nat ac as something mostly gained from hard skin and such. being a skeleton would mean loosing that, and only gainig the bones hardness .
so a farmer who has soft skin would get his ac higher a bit. while a dragon whos skin is said to be harder then steel would loose from being striped of it.
i asked for a to link a skeleton that doesn't go by the template, i couldn't find any.
summing it up. skeleton loose any nat ac he had from his race and replace it by the amount said in the skeleton template size table.