Sorcerers need some work


Classes


Sorcerers definitely get the short end of the stick.
Sorcerers need two more feats to be competitive.
Sorcerers should be able to spontaneously heighten any spell at will but maybe having the ability to do that with one spell per level would be sufficient. As it is this is a huge Achilles heel for the class.
Sorcerer bloodlines need help. Most bloodline powers are not great and some are just awful. Making bloodline powers at will and innate would improve them and thematically mesh well with the sorcerer.
Another method would be to let the sorcerer use their bloodline spell as an innate powwr at will.
Different spell lists are better than others. Arcane is arguably the best, then Divine, then primal then occult.
While I find the concept of different spell lists for sorcerers very cool, practically it needs some work.
One method to balance this could be to give more feats/powers to the inferior spell list sorcerers. This may work but feels kludgy.
Another method would be to allow sorcerers access to every spell list. Have sorcerers able to pick one spell from any list per spell level. So at 20th a sorcerer could have 9 non main list spells. This would make the class more unique and add both flavor and customability.

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I think your suggestions go too far, especially with giving them access to spells in other lists.

Bloodlines just need more abilities that have a greater impact on how the class plays.

Sorcerers do need more to make up for the fact that they get the same number of class features as the druid and yet have don't have any equipment proficiencies.


Cyrad wrote:

I think your suggestions go too far, especially with giving them access to spells in other lists.

Bloodlines just need more abilities that have a greater impact on how the class plays.

Sorcerers do need more to make up for the fact that they get the same number of class features as the druid and yet have don't have any equipment proficiencies.

I wasn't thinking all of them at the same time, just some.

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