| Igor Horvat |
Now multiclassing is done via way of feats.
But, what if we do it by adding levels that "level-up" two classes at once.
I.E. you want to play gish fighter/wizard.
on 1st level you would get a level of fighter, 2nd level would be 1st level wizard, then at 3rd level 2nd level of fighter, then on 4th 2nd level of wizard.
Now on 5th,8th,11th,14th,17th and 20th level you would level-up both classes. You would get average HPs for this dual levels.
this would give in the end 13 levels of both classes at 20th level.
You would have HPs as lvl10 fighter and lvl10 wizard and you would count as 20th level character.
This would give more options for character to have but it would delay high level features and make 14+ levels impossible to get.
| Zman0 |
Ahh, kind of like the old 2nd edition multiclass.
I have to say, I'm not a fan. And isn't that strictly worse than spending the handful of feats to get 8th level spells at 20th level. You'd be a worse fighter and a worse wizard.
Pros: True Blending of classes.
Cons: Difficult to balance. Complicated. Additional feats especially at low level.
Also, class HP are all even numbers, you could just average them and gain that every level to it followed a nice smooth curve. Ie Fighter 10, Wizard 6, the Fighter/Wizard gains 8HP/level.
The book version of multiclass makes a character like 90%/60%. This would make them 65%/65%.