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I think the new multi-class system a sharp divergence from the traditional multi-classing that was in 1e. I personally don't prefer the change, but regardless I think there are some 'quality of life' changes that can be made to improve the 2e concept of multi-classing. Each problem statement is a reflection of my frustration in trying to build a multi-class character.
Problem Statement 1: There are not enough class feats to achieve the feeling that I truly am a hybrid class build. This is particularly magnified for classes without strong built in scaling class features. Alternatively people will feel this way if they fundamentally disagrees with what was identified by Paizo as iconic built-in class features vs. to be purchased with class feat features.
1.1 Provide a General Feat that allows the selection of a class feat. Set the per-requisite as "in at least one multi-class" and must be used to take a multi-class feat. This allows you a few extra and infrequent feats that can go towards multi-classing without having spend what feels like a lot of you main class feats.
1.2 Give every class more class feats. There appear to be, in general, 2-3 main chains of feats in many classes. It would be nice if everyone could really focus into two of them. That leaves multi-classers to focus into one from two classes. This suggestion removes the 'supply/demand' issue and enables more versatile single class characters and happier multi-class characters. This is a general suggestion that should at least be applied to the sorcerer who for some reason has less feats than any other class making it a non viable main class for multi-classing.
1.3 Remove the exit feat tax on archetypes. If a PC is only interested in the dedication feat or the dedication feat along with one class feat archetype, I don't think they should be penalized. Class feats are at a premium and the current 2e system has replaced many 'entry feat taxes' with 'exit feat taxes' which I think is against the primary design philosophy of the edition change.
Problem Statement 2: The multi-class archetype feats don't provide the class feature I want from my non-primary class. This includes scaling or entry level features (e.g., cleric channels to help group have more healing, rogue's finesse striker for dex to damage on other 'agile' martials like monks, or weapon proficiency increases). This also includes higher level abilities that simply aren't being made available (i.e., most class feats > level 1 or 2 or fighter feats > level 10).
2.1 Each multi-class archetype should provide a common feat to pick up a baked in class feature (L1/L3/L5/L7/L9... etc.). This should include some common things like the ability to channel, or a rogue to treat first round slow opponents as flat footed, etc.
2.2 Allow for higher level class feats to be taken in your archetyped class if they have taken a sufficient number of previous class feats. This is particularly important when multi-classing into the fighter who can, at best, get a 10th level feat at 20th level.
2.3 Make more of the combat feat chains (e.g., TWF, archery) and metamagic feats that are class independent available via general class feats instead of being gated behind particular martial classes. I want a TWF rogue, but that forces me to dip fighter for a minimum of 3 feats for Dedication at 2nd level (a useless feat to me), Double Strike at L4, and Twin Parry at L8 (4 level delay due to feat restrictions). It also means I can only get twin riposte at L20 and puts improved twin riposte, two weapon flurry, etc. completely outside of reach despite it clearly being my main fight style. This is true for metamagic feats which are no longer avialable to all casters and should be. Perhaps a compromise is to move these feats to a 2 level delay over the main classes like fighter or wizard so there is some early entry allowable by your 'showcase' martial/caster classes. This also remove the need people feel to multi-class just to get class locked feats (helping save on the feeling of wasted feats from problem statement 1).
Problem Statement 3: Spell casting multi-classes do not provide enough spells or quick enough spell level access to justify the losses from your main class. Metamagic from one class does not apply to other spell casting classes.
3.1 Give caster dips 2 spells per level they can cast. If you think that is too powerful reduce the highest level spell to only 1 spell. Remove the feats to add spells per level (it is a feat tax). Whether you like the change or not, spell casting has be severely nerfed in spells/day, spell mechanical benefits, and spell duration. It takes 5 feats of your 11 total to max out the delayed spell progression and get 2 spells/day on spell levels two lower than your highest level casting. This causes two problems. First it leaves you primary class really feat light and otherwise unable to invest into an archetype or another class. Second, many spells are useless if they aren't being cast at highest available spell level (polymorph spells, summon monster, healing spells, etc.). That leaves you having to cast mostly self buff spells which no longer have a duration long enough to last more than 1 fight. In the few play-tests I've done, it makes me feel under-powered, not versatile.
3.2 Make metamagic feats ambiguous to what spell list they will work for. If I have a reach or widen metamagic feat, from a divine class, I want to be able to use it in an arcane casting class as well. In 1e these feats were class independent. There are two solutions: move feats to a general pool like solution 2.3 or allow them to work across classes. Currently the RAW doesn't allow for either and it is really annoying.

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Another issue I just realized with multi-classing from a caster into another caster (like cleric to wizard) is that casters don't have L12 and L16 feats. This means they are forced to take the Expert Level spell casting feat at L14 (needless 2 level delay) and if they wanted the additional spell slots they'd have to spend their 10th level feat for only 1 level 1 spell and then wait 4 dead levels for the next feat for expert casting at L14. Alternatively they would have to wait until L20 to get the extra slots because with no feat at L16 and the obvious L18 feat choice being Master Spell casting in your multi-class the mystic theurge builds get needlessly nerfed.
Again I think the solution is 3.1 above(just remove the additional spell slots/level feat) in combination with giving everyone more class feats via solution 1.1 or 1.2 above. That would allow dual casters to pick up feats at the earliest appropriate levels instead of having multiple dead levels.