| BigNorseWolf |
Is the manufacturing weapon a way to reload faster?
You can add up to 400 credits of UPBs to a manufacturing weapon as a swift action. When you do, the fusion’s magic instantly manufactures ammunition inside the weapon worth an equal amount (which might mean recharging a battery) up to the maximum the weapon can carry. This ammunition is nonmagical and can be removed normally.
So lets say i want to reload a crossbolter faster
Reload
Unless stated otherwise, reloading is a move action that includes grabbing ammunition you have readily available. Some weapons require different actions to reload; see the weapon’s description.
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Is it Move action reload, swift action pour in the UPBs?
Or move action take the UPBs out, swift action pour them into the gun?
On a ysoki with a crossbolter would this be viable.
Round 1 move up, fire crossbolter, spit UPBs into hand from cheekpouch (swift)
Round 2 Swift pour UPBs in standard action fire move action something else ?
| BigNorseWolf |
No matter what, the cost to use this is huge. 400cr for one clip, the projectile weapons ammo was expensive as it was. It's like reverse alchemy :D
You can add up to 400 credits to cover the cost of your ammo. If your ammo clip costs 20 you spend 20 upbs, if it costs 10 you pour in 10 etc. If you're shooting 500 credits worth of rockets you're out of luck though
| ParaheliZ |
If I'm reading this right, then you would need a move action to pull out the UPB from wherever you have it stored (via a Manipulate An Item move action), and then a swift action to put the UPB into the weapon and have it manufacture the ammunition. The manufacturing effect makes the ammunition inside of the weapon, meaning that it is effectively already reloaded. No reload action required.
So, using this actually takes a bit longer than reloading the weapon normally, as you need both a move action and a swift action, versus just a move action for most weapons, unless you have the UPB already at hand.
| Venti5 |
ParaheliZ wrote:unless you have the UPB already at hand.Or mouth...
this may already be a dead subject, but I read the manufacturing fusion as it magically adds the UPB. That's how it would recharge a battery through magic. So it's much quicker to reload with a swift action unless you need to use a swift action for something else in the combat. I could be wrong but I also read it as a total of 400. So say you had a grenade launcher you could only reload one tier 2 frag grenade. Now I do have a question if this is still a live subject. I made a mechanic back in the days before we had biohackers later I took one level of biohacker. I have my character level of 5 in mysticism, life science, physical science, engineering and computers. I wanted to be able to build anything. So I put a manufacturing fusion on a level 6 dart gun, and I was able to use it to manufacture: explosive adamantium darts. Usually just one at a time or possibly two. I know what the cost is. However when I wanted to load it with a drug using the same manufacturing fusion at same time I created the dart I was unfortunately stopped. What I want to know is to drugs count as ammunition. This is specifically important because I've decided to take the accessory for a bayonet and I have put a hand weapon which is a type of operative needler on the bottom of it.
| Xenocrat |
I do have a follow up question to the general descussion.
So say my ammo is 20 UPBs to make, can I put in 40 so it has UPBs ready for the next shot?
No, it "instantly manufactures ammunition inside the weapon...up to the maximum the weapon can carry" when you add it, no indication it does anything after without you loading UPBs into it again.