Can a PFS wizard buy more spells?


Pathfinder Society


A PFS wizard gains more spells into his spellbook when:

  • he levels up
  • he scribes it from an npc during a scenario
  • he finds it in a scroll during a scenario
  • he buys a scroll from scenario chronicle
  • he shares his spellbook with other PFS PCs

Suppose the PFS wizard is 5th level with 20 Fame, and 6000gp, and wants a Fireball spell added to his spellbook -can he just buy it (with gold)? Please elaborate, cite and kindly give an example. Thank you.

I have found these two Add'l Resources but doesn't address the issue.

http://paizo.com/organizedplay/faq#v5748eaic9vhm

http://paizo.com/organizedplay/faq#v5748eaic9vhh

5/5 5/55/55/5

pfs faq

So you can just go to the grand library spend half the cost to scribe in library fees and pick up the fireball spell

Shadow Lodge

To clarify: half the standard scribe cost to get access, plus any applicable scribing costs to actually scribe it. This also applies to witches, who pay the same access fee to get another familiar to teach their own.

For example, to get a third level spell, the standard scribe cost is 90gp. A wizard could pay 45gp to get access to the spell, and another 90gp to scribe the spell, for a total of 135gp; a witch would just pay the 45gp "library fee".


Totally appreciate these answers. And where did Paizo put this PFS bit of info?

Sczarni 5/5 5/55/5 ***

It's in the Core Rulebook, and reiterated in the FAQ linked above.


Ah yes thanks Nefreet, I've seen that link as well. Though I mean, where does it say something like 'You can also always buy any spells from the Grand Lodge.'

I would not have concluded that reading -How much does it cost for my prepared spellcaster to learn a spell from an NPC?... implied anything more.

5/5 5/55/55/5

Well, "how much does it cost to do x" heavily implies you can do x or there's no point in listing a cost for it.


I'm probably just thick as a spellbook. Thanks everyone!

4/5 5/55/55/55/5 **** Venture-Agent, Minnesota—Minneapolis

Also, there are restrictions on NPC spell access.

Roleplaying Guild Guide wrote:
Spells that are 7th level or higher can't be purchased from hired spellcasters, unless listed as available by your faction or Table 4–2 below.

Read the section there on spells as well.

You also have the restrictions from Additional Resources such as only someone of the given race can learn or cast the racial spells in the Advanced Race Guide.

——

They had to allow some way for a Wizard to expand their book. If they hadn’t, the prestige classes such as Arcane Trickster or Eldritch Knight (who don’t automatically get free spells as they level) wouldn’t have a way to learn spells to fill their higher level spell slots.


This is so valuable info!

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Bret Indrelee wrote:

Also, there are restrictions on NPC spell access.

Thats for getting it cast, not putting it into your book

4/5 5/55/55/55/5 **** Venture-Agent, Minnesota—Minneapolis

BigNorseWolf wrote:
Bret Indrelee wrote:

Also, there are restrictions on NPC spell access.

Thats for getting it cast, not putting it into your book

Given some of the other things in the guide, I’m not so sure.

Quote:
Any Seeker with sufficient Fame and experience can purchase scrolls containing 7th-, 8th-, and 9th-level spells, following the price guidelines in the Core Rulebook. Access to these spells is restricted to scrolls and is not available for spellcasting services. Upon reaching 13th level, Seekers are eligible to select spells or purchase 7th-level scrolls. Upon reaching 15th level, they are eligible to select spells or purchase 8th-level scrolls. Upon reaching 17th level, they are eligible to select spells or purchase 9th-level scrolls.

The above is a specific exemption for high level characters. It still does not allow spellcasting services but makes it clear when they get access to higher level spells.

I believe this means you can’t hire an NPC to copy spells off until you reach the point where you could get the scrolls.

5/5 5/55/55/5

Buying a scrolls is not purchasing access. A 4th level character can buy a scroll of a too powerful spell and use it to roflcopter a scenario. A 4th level character with a copy of meteor swarm in their spellbook.... saves someone couch cushion money by copying the spell?


Ok, so let me push this amateur spells related question farther... Can a PFS wizard purchase a Wand of Some Obscure X Level Spell, Caster Level X. Please cite.

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Pathmaker wrote:
Ok, so let me push this amateur spells related question farther... Can a PFS wizard purchase a Wand of Some Obscure X Level Spell, Caster Level X. Please cite.

Yes (because nothing in the rule distinguishes between weird spell and core spells on a wand) , No to caster level x because

All potions, scrolls, and wands are available only at the
minimum caster level unless found at a higher caster level
on a Chronicle sheet. For the sake of simplicity, there is
no difference between an arcane, divine, or psychic scroll
or wand; thus, a bard and cleric can both use the same
scroll of cure moderate wounds.

Sczarni 5/5 5/55/5 ***

Keyword searching the Core Rulebook, Roleplaying Guild Guide, FAQ, Additional Resources, Campaign Clarifications, or even just this Forum will help provide the answers and citations you're looking for.

5/5 5/55/55/5

4 people marked this as a favorite.
Nefreet wrote:
Keyword searching the Core Rulebook, Roleplaying Guild Guide, FAQ, Additional Resources, Campaign Clarifications, or even just this Forum will help provide the answers and citations you're looking for.

I don't think its quite that easy. A lot of broad picture how it works drops out of some relatively weird miniutia.

Sczarni 5/5 5/55/5 ***

I said "help" ^_^


This is great info guys, appreciate the help.

The Field Guide seems to heavily and unnecessarily rely on interpretation. I wish it would give direct examples like these answers.

5/5 5/55/55/5

The field guide is a little legalistic.

The game requires other people (usually more experienced) who already more or less know how the game works in order to be played. So you pick up most of the big picture stuff as you play along. I know a lot of geeks are used to picking up the manual and going but role playing is kinda hard to learn that way.

FLutters guide for newbies puts some of it into plain English , at least enough to get people started


Even for myself, who've played for four decades, I know playing and GMing a standard homebrew or module pretty well. But when it comes to PFS legal characters, it's kinda like....

Non-PFS: I'll take the Big Mac with cheese extra pickles, small Coke, thanks.

PFS: You can have a Big Mac made by that guy, but only when he's on a lunch break, but also only before he becomes the night manager; extra pickle is limited to one but only if we know you well enough; drinks are out of the question; napkins may or may not be available depending on what you consider to be a napkin. If you don't understand this, go ask a message board, who were also told the same thing but probably have smarter people who understood it.

4/5 5/55/55/55/5 **** Venture-Agent, Minnesota—Minneapolis

Almost every campaign I have ever been in has had campaign rules. Many of them are never written down so people coming in mid-way are often caught completely be surprise by them.

PFS has their own campaign rules, but they are written down. There are still cases that may not be clear or that different people interpret differently, but overall I think they do a reasonable job of explaining things.

The only thing in this thread that is really being debated is the rules for acquiring spells at Seeker level -- specifically levels 13 and higher. Most people don't play at those levels. I currently don't have any characters at that level, although I'm hoping to get one soon.

I haven't had time yet to go back through the rules and find specific quotes to cover the high level play. I plan to look later this weekend.

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