Unchained Barbarian Rage + False Life


Rules Questions


How does this work, since Unchained Rage provides Temporary Hit Points and False Life also provides Temporary Hit Points?

Do they stack? Do you just use whichever pool is bigger?


Found this in an old thread

Cloud Cobra wrote:

Paizo:

FAQ:
Temporary Hit Points: Do temporary hit point from the same source stack?
No. Generally, effects do not stack if they are from the same source (Core Rulebook page 208, Combining Magical Effects). Although temporary hit points are not a "bonus," the principle still applies.
This prevents a creature with energy drain (which grants the creature 5 temporary hit points when used) from draining an entire village of
100 people in order to gain 500 temporary hit points before the PCs arrive to fight it.
Temporary hit points from different sources (such as an aid spell, a use of energy drain, and a vampiric touch spell) still stack with each other.

Looks like you're all set.


Thunderlord wrote:

Found this in an old thread

Cloud Cobra wrote:

Paizo:

FAQ:
Temporary Hit Points: Do temporary hit point from the same source stack?
No. Generally, effects do not stack if they are from the same source (Core Rulebook page 208, Combining Magical Effects). Although temporary hit points are not a "bonus," the principle still applies.
This prevents a creature with energy drain (which grants the creature 5 temporary hit points when used) from draining an entire village of
100 people in order to gain 500 temporary hit points before the PCs arrive to fight it.
Temporary hit points from different sources (such as an aid spell, a use of energy drain, and a vampiric touch spell) still stack with each other.

Looks like you're all set.

Cool, thanks.

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