NPC Generator


Advice


Greetings to everyone. I am currently in the process of writing a program that creates NPC's for me. The end goal is to have something I can go to, so that I may create a quick obstacle for my PC's or a NPC that can be fully worked out beforehand easily. This way fudging rolls can be kept to a bare minimum.

I plan to have the NPC's scale via level with attributes, saves, BAB, skills, hit dice, abilities, spells, feats, etc. Things like base stats can be simply worked out, by basing base stats off of a selected preexisting race, class, template goal, and level at the start of the program.

So far my main issue is deciding on which spells, abilities, and feats to give my NPC's. Hence the reason why I am here. The plan is to create a bucket system, in which each bucket will contain higher level abilities, spells, and feats. In which there will be synergistic groupings of these inside each bucket given out to an NPC. In theory this should make a character that works seamlessly. The only problem is, is that there is a massive amount of fluff when it comes to these things.

I'm here to ask the Paizo community for help on this matter. You may post any constructive feedback you might have below, but the main goal of this post is to assemble groupings of these abilities, spells, and feats that may go into each bucket at different levels of the game.


I'd go by the NPC codex. That is what I do. Then I sub out any spells or feats that I don't care for.


I'm not sure exactly what you're after. A 5th level fighter might have armor training 1, weapon training (heavy blades) +1, bravery +1 and the feats power attack, weapon focus (greatsword), advanced armor training (steel headbutt), weapon specialization (greatsword) and advanced weapon training (versatile training (heavy blades): diplomacy, intimidate). Would all of these be part of your bucket or just some? Is there anything else that should be in the bucket? Should the prereqs be noted?

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