New Class: Jedi


Homebrew


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I have already been making a lot of Star Wars related conversions to the Starfinder rule set in this thread, and I was recently inspired to make a Jedi Class. The class builds on what has already been develop with the help of my home group and other people on the forums, and also borrows heavily from the Talents in both the Star Wars Saga and the Force and Destiny tabletop games.

Here is a link to the homebrewery document for the class (recommended open in Chrome): The Jedi Class
Here is a link to a pdf hosted on my google drive because sometimes the formatting in homebrewery is unreliable: The Jedi Class PDF

The Jedi Class document contains:

  • New Jedi Class: including (1) Career Specializations (like the Soldier Class): Consular, Guardian, Mystic, Sentinel, Warrior, and Sith; and (2) Force Talents at every 2nd level.
  • Themes: Emergent Force-Sensitive and Fallen Force-Sensitive
  • New Rules for handling the Darkside - this is a change from my previous version. This time I gratuitously stole the Star Wars Saga version.
  • New Feats for Jedi: Lightsaber Combat and Force Secrets
  • 21 Force Powers
  • Equipment: Jedi Robes and Lightsabers. The lightsaber’s level is now dependent on the type of Kyber Crystals installed. Before lightsabers were merely a version of Plasma Sword, but now they are a distinct advanced-melee weapons in their own right.

I am concurrently in the process of converting the rest of the Star Wars Setting for Starfinder (Species, Starships, Adversaries and Archetypes) into a homebrewery document to make it look prettier and easier to view.

As always feedback is greatly appreciated.

Liberty's Edge

This looks fantastic. Have you done any more work on it?


Valkyn Highwind wrote:
This looks fantastic. Have you done any more work on it?

Thanks for the positive feedback. Right now I am still working on a Star Wars Campaign Setting document.

Liberty's Edge

Looking forward to that. :)


This is wonderful. Looking forward to the Campaign Setting doc.


This looks insanely good. Very Proffesional. I will continue to check it outand see if find something concerning. Doubt that though. One Question are lighsabers usable with Dex as main stat for damage and attack. Personally I believe they should be since lightsabers dont gain so much from superior str given the properteries of the weapon see this video to futher understand my point

https://www.youtube.com/watch?v=KpdTooRUbv4


Erk Ander wrote:

This looks insanely good. Very Proffesional. I will continue to check it outand see if find something concerning. Doubt that though. One Question are lighsabers usable with Dex as main stat for damage and attack. Personally I believe they should be since lightsabers dont gain so much from superior str given the properteries of the weapon see this video to futher understand my point

https://www.youtube.com/watch?v=KpdTooRUbv4

Please let me know if you do find anything of note. I liked that video and I totally get what you are saying about the lightsabers being Dex weapons, but the problem is that right now Starfinder doesn't have any Finesse style weapon properties other than the Operative property. I hesitate to give them the Operative property because it will be too overpowered. Hopefully, with the Armory coming out soon there will be new weapon properties and I can revisit that issue.


Are you a graphic designer? Because this is laid out well. I like the work you put into it. Very well done. Even I could not do a better job. So, next steps?


EltonJ wrote:

Are you a graphic designer? Because this is laid out well. I like the work you put into it. Very well done. Even I could not do a better job. So, next steps?

Thanks for the positive feedback. I am not a graphic designer, but homebrewery makes it pretty easy to format once you get the hang of it. As for next steps, I already fixed a couple feats in this document and might add a couple more lightsaber crystals. I want to come back to it after I have read through the Armory.

I am almost done with the Star Wars Campaign Setting document, but the Pathfinder 2e playtest set me back a little bit.


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UPDATE: I added a couple more higher level lightsaber crystals that do more damage, but don't have any special abilities: The Rubat crystal does 2d8 damage and the Corsuca Gem does 3d8. I also now gave the Double Bladed Lightsabers the "Double" special property, now that that exists.


Honestly, I've seen professional RPG books that don't look as good as this class write up. Thanks for the heads up re: "The Homebrewery" site! (Great work on the class also! Very nice)


Robert Carter 58 wrote:
Honestly, I've seen professional RPG books that don't look as good as this class write up. Thanks for the heads up re: "The Homebrewery" site! (Great work on the class also! Very nice)

Thank you!


Seek FR6 seems to jump a bit severe, was thinking something in between going Solar or making F6 Solar

Battle Meditation's Casting Time seems... a bit long, like how often are you going to be able to use such an ability?

Fold Space is like What?
Like Serious What

Still think Starfinder should have included rules on how to increase Armor Slot Upgrades but what evs

Can anyone use a Lightsaber with Advance Weapon Training? Like those Kids in that one episode of clone wars when they jacked ahsoka's?

Lightsaber Hilt Costs are a bit ridiculously high when compared to Character Wealth by Level in Core Book, page 391

In world no, but play world yes

Otherwise, no real complaints or questions, Like the overall Idea and Execution


brkndevil wrote:

Seek FR6 seems to jump a bit severe, was thinking something in between going Solar or making F6 Solar

Battle Meditation's Casting Time seems... a bit long, like how often are you going to be able to use such an ability?

Fold Space is like What?
Like Serious What

Still think Starfinder should have included rules on how to increase Armor Slot Upgrades but what evs

Can anyone use a Lightsaber with Advance Weapon Training? Like those Kids in that one episode of clone wars when they jacked ahsoka's?

Lightsaber Hilt Costs are a bit ridiculously high when compared to Character Wealth by Level in Core Book, page 391

In world no, but play world yes

Otherwise, no real complaints or questions, Like the overall Idea and Execution

Thank you for taking the time to look over the class and make comments. I agree with toning down Seek to make it Solar rather than Galactic. Im not sure what I was thinking. The Battle Meditation time was intentional, because it was supposed to be more of tactical decision than to just whip out that force power in the middle of battle. Maybe I could have lower levels of the power have smaller bonuses that can be used in the middle of a battle kind of like bardic inspiration. Fold Space was from one of the Star Wars Saga Edition books and actually one of my collaborators did that one. And as far as lightsabers go, the hilts were intentionally made have a level 5-8 cost because they are very hard to find on the market. Level 1 characters are expected to find them in ways other than buying them. So yeah, anyone can use a lightsaber with advanced weapon training, but you have to acquire one first, like jacking it from a Jedi padawan.


Man i would be so pissed if a gm did that to me


Hey, some of that looks familiar. ;-)

brkndevil wrote:

Fold Space is like What?
Like Serious What

Hold an object, like a grenade or something similar, in your hand and concentrate. Then all of a sudden the grenade (who would want to do this with anything other than a grenade... seriously...) is 60 feet away in the midst of the group of bad guys you were about to get all personal with.

That is Fold Space.


considering spell lvl 1 lets you transport a medium sized object, like say some object that takes a 5x5 square or a whole piece of cover basically

at 3rd level you can drop a car on someone, a CAR
4th level you can drop a Tank on someone

fine is the size of most Grenades, diminutive for most small arms and small weapons like knives. Tiny for practically all man portable weaponry


brkndevil wrote:

considering spell lvl 1 lets you transport a medium sized object, like say some object that takes a 5x5 square or a whole piece of cover basically

at 3rd level you can drop a car on someone, a CAR
4th level you can drop a Tank on someone

fine is the size of most Grenades, diminutive for most small arms and small weapons like knives. Tiny for practically all man portable weaponry

Maybe it should be changed from size category to Bulk. Spell Level one is an item of less than one Bulk, Level 2 is 1 Bulk, etc.


Considering Starfinder uses Bulk instead of Size for a lot of things, that sounds like a good idea. I'll be honest, the sizes for the power were derived from the original Power in SWSE.


someone working on an adaptation of the yuuzhan vong???


If I may, some of Forms and feats etc grant bonus to attacks. These are are worth FAR more than bonus to damage, I would change that if I were you

Silver Crusade

Sorry for the Necro. But there`s any news on this project? It looks insanely good.


Good stuff. Contemplating on using Starfinder Pact Worlds book for a Star Wars game. Also all the races and stuff keep things varied and interesting.

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