I am only 1 more goal away from becoming a jeweled sage of the Sacarab Sages and either need to become possessed via a magic jar or a similar ability, permanently destroy a haunt, or defeat divs, followers of divs, or an evil necromancer. The thing is, it has to be a 7-11 scenario as my wizard is level 10 and going slow. Does any one know which scenarios or modules can fulfill these requirements?
Divs seem to be a major theme in ancient Osirion, so scenarios involving that time period in Osirian might show you some.
Ghosts often have a possession ability.
A number of liches were once necromancers, so something involving a lich could get you that goal.
Anything specific? I have done Beacon below, Ancient's Anguish, and Salvation of the Sages and all are 7-11. Any other 7-11 Scarab Sage Scenario's with these goals?
They don't have to be Scarab Sage scenarios to have them. I remember an interesting technological haunt in a Season 8 7-11.
RealAlchemy wrote: They don't have to be Scarab Sage scenarios to have them. I remember an interesting technological haunt in a Season 8 7-11. Which scenario was that?
I have not been naming scenarios because of "chonicle sheet fishing" but reading a few scenario blurbs ought to give clues.
RealAlchemy wrote: I have not been naming scenarios because of "chonicle sheet fishing" but reading a few scenario blurbs ought to give clues. Ah I figured that was the case. Then I will ask my local Venture Captain and other players hints?
OK, I'll speak in general terms.
A L10 Scarab Sage might be interested (for various reasons) in the loosely related series Fingerprints of the Fiend, Fury of the Fiend, and Fate of the Fiend. Wardens of Sulfur Gulch is another scenario which could be of interest the the Sages. Echoes of the Everwar (a 4 part series) has themes which are classic to your faction, and would be a fun path to potentially reach L12 on. There are a couple very undead related APs and modules out there with a good chance of showing a haunt, a necromancer, or both somewhere. I know several of these have at least one goal which you could check off on a Scarab Sage faction card, but with some of them it's been long enough since I've played them they might even have two or three. Another option if you are really close to getting enough goals is to GM a few 7-11 scenarios to check off that faction goal.
Starcomet wrote: I am only 1 more goal away from becoming a jeweled sage of the Sacarab Sages and either need to become possessed via a magic jar or a similar ability, permanently destroy a haunt, or defeat divs, followers of divs, or an evil necromancer. The thing is, it has to be a 7-11 scenario as my wizard is level 10 and going slow. Does any one know which scenarios or modules can fulfill these requirements? That one is easy. Never thought about it until it was pointed out but you could just have someone in the group do it.
|
1 person marked this as a favorite.
|
As has been stated upthread, the Pathfinder Society Organized Play campaign is one in which we hope that players are not reading ahead (either adventures or Chronicle sheets) in order to cherry-pick adventures based on a checklist of monsters they'd like to encounter or equipment they'd like to receive. As such, we consider discussion of such spoilers to be against the spirit of the game.
MadScientistWorking wrote: Starcomet wrote: I am only 1 more goal away from becoming a jeweled sage of the Sacarab Sages and either need to become possessed via a magic jar or a similar ability, permanently destroy a haunt, or defeat divs, followers of divs, or an evil necromancer. The thing is, it has to be a 7-11 scenario as my wizard is level 10 and going slow. Does any one know which scenarios or modules can fulfill these requirements? That one is easy. Never thought about it until it was pointed out but you could just have someone in the group do it. You know you are right about that!
Kevin Willis wrote: As has been stated upthread, the Pathfinder Society Organized Play campaign is one in which we hope that players are not reading ahead (either adventures or Chronicle sheets) in order to cherry-pick adventures based on a checklist of monsters they'd like to encounter or equipment they'd like to receive. As such, we consider discussion of such spoilers to be against the spirit of the game. That said, if (for example) the blurb on the scenario says "The Pathfinder Society is sending agents to investigate a haunted ruin in Ancient Osirion" I'd be prepared for undead, haunts, or both.
Recent threads in Pathfinder Society
|