Heal Skill Unlock


Rules Questions


Treat Deadly Wounds:
When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day.
Heal Skill Unlock:
5 Ranks: When you treat deadly wounds, the target recovers hit points and ability damage as if it had rested for a full day.

Does the "When you treat deadly wounds, the target recovers hit points and ability damage as if it had rested for a full day." replace the normal effects of treating deadly wounds instead of being additive? Or would it have wording to the affect of "the target instead recovers" if that was the case?

Generally effects that trigger when you make a specific action (such as an attack) never replace any aspect of the original attack unless the effect specifically states as much (such abilities have wording such as "instead" or "replaces" used). So is there RAW to support the original effect of treating deadly wounds getting replaced by the skill unlock, or does the skill unlock simply add to the effects of treating deadly wounds?

Math:
Mathmatically is Treating Deadly Wounds combined with the skill unlock...
A: (1 x targets level (Treating Deadly Wounds)) + (2 x targets level (resting for a day))
or
B: (2 x targets level (resting for a day))

This came up pretty recently and I thought i'd ask here.


I think it replaces the healing, I would expect an 'in addition to' clause if it didn't.

Which on the face of it is a downgrade, except normally treat deadly wounds doesn't heal ability damage, which the unlock allows.

Still better off not using the unlock if you just want to heal hp damage until you hit the higher level unlocks.

Edit: resting for a day only heals your level in hp. So A would be 1x plus 1x and B would be only 1x level hp healed.

You need long term care resting for a day to heal 2x level.


dragonhunterq wrote:

I think it replaces the healing, I would expect an 'in addition to' clause if it didn't.

Which on the face of it is a downgrade, except normally treat deadly wounds doesn't heal ability damage, which the unlock allows.

Still better off not using the unlock if you just want to heal hp damage until you hit the higher level unlocks.

Interesting stance, so you think it completely replaces all of the healing done and could actually be a downgrade to healing...

The person that thought it replaced it before seemed to think it somehow only partially replaced the effect of treating deadly wounds (but strangely still added wisdom), so its good to know that theres even more opinions on how it functions.

Edit because of your edit:

dragonhunterq wrote:

Edit: resting for a day only heals your level in hp. So A would be 1x plus 1x and B would be only 1x level hp healed.

You need long term care resting for a day to heal 2x level.

Resting:
Twenty-four (24) hours of complete rest allows a character to recover 2 hp per character level.

Long-term care: A character recovers hit points at twice the normal rate if attended to by a character who successfully uses the Heal skill to provide “long term care.”

Logic:
I'm still of the opinion that resting for a day is not a kind of progression from being treated for deadly wounds and that given you could be treated for deadly wounds while resting, the effects are not the same and the skill unlock should say if it somehow replaced the normal effect of being treated for deadly wounds.


Ok, my bad on the full day bit, read it as just resting (or something, I even use the same term for both - senior moment?).

Not really a downgrade at all - being able to heal ability damage is quite the upgrade as well as doubling the healing.

So TDW: 1hp/ level (+wis mod)
TDW + unlock: 2hp/level (+wis mod) + ability damage

Edited to add wis mod, nothing in the unlock removes the 'beat DC by 5' clause.


So if you receive healing from two sources (in this case the effect of treating deadly wounds and the unlock which functions as a full days rest but triggers from taking the action to treat deadly wounds) then you only gain the higher of the two heals? (But you'd still keep the adding Wis from the original effect even though you're only taking the higher healing effect?) Do any other abilities in the game without "replace" or "instead" wordings function this way?

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