Spell Combat & Throwing a Melee Weapon with the Throwing Magus magus arcana


Rules Questions


So I'm creating a magus, and it just makes sense to me that it should work this way, but I was wondering what the definitive ruling would be.

Hypothetically speaking, let's say I'm a level 10 magus and among the magus arcana I've chosen is the "Throwing Magus" arcana, allowing me to spend one point from my arcane pool to add 'throwing' and 'returning' to the possible enhancements of my weapon. On my turn in initiative I choose to spend a point from my arcane pool to enhance my weapon as a swift action. I opt to spend a second point from my arcane pool while doing this to be able to add "throwing" and "returning" to the selection. I choose to add a +1 throwing returning enhancement bonus to my +2 Warhammer. I now have a +3 throwing returning Warhammer.

I would like to use Spell Combat to cast a spell and throw the hammer. *I am not attempting to use Spellstrike to deliver the spell.* I do not see the problem with being able to throw the hammer, since the RAW clearly separate casting the spell from attacking: "A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks." What is the practical difference between casting a spell and then making 2 or more melee attacks compared to casting a spell and then making a single ranged attack with the melee weapon that I can throw? Remember, IT WAS THROUGH A MAGUS ARCANA CLASS ABILITY THAT I GRANTED IT THE THROWING AND RETURNING POWER IN THE FIRST PLACE.

It just seems utterly arbitrary to say "well yes it's a melee weapon, but because you've magically enhanced it to be able to be throw, you cannot use that magical enhancement on it during Spell Combat," especially since the rules make a clear separation between the attack(s) and the spell cast (unless you're using Spellstrike, which I am not planning to with the thrown hammer).


*NOTE*

The distinction made between TWF and Spell Combat is that "the off-hand weapon is a spell that is being cast."

Seeing as throwing a light or one-handed melee weapon from your main hand is perfectly fine in TWF, I don't see why it wouldn't be for Spell Combat, other than to put a random meta restriction on something that really doesn't alter the class in any measurable way.

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