| Skarm |
Hi all,
I was wondering a thing about the Grenadier Alchemical Weapon ability:
Would be possible to use this ability to "infuse" a bottle lighting (or another "single strike" alchemical weapon) with another alchemical weapon effect?
The bottle lightning is a weapon, while alchemical...and I cannot be infused in a weapon as it is not a liquid or a powder, but seems reasonable that it might be infused...
...what do you think?
And...what about flame fountain firework?
Would be possible to infuse it to deal more damage as melee touch attack?
In your opinion what are other interesting "infusions" that could be combined with the Alchemical Weapon ability??
Would be possible to infuse a specific ammunition inside a repeating crossbow case...or a loaded crossbow bolt??
Thanks,
Skarm
| merpius |
At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action.
This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, affect additional targets, or benefit from any other effects that specifically affect splash weapons. Any extra damage added is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after being applied if no blow is struck. Infusing a new alchemical item also removes the effect of any alchemical liquid or powder previously applied with this ability. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.
This ability replaces poison resistance.
Electricity crackles along a metal filament inside this small glass bottle. You can open the bottle as a standard action, unleashing a small bolt of lightning toward an enemy within 20 feet of you. This is a ranged touch attack that deals 1d8 points of electricity damage. Any creature in a line between you and the target (including the target) takes 1 point of sonic damage from the terrific clap of thunder the bolt generates (Reflex DC 15 negates).
This hollow metal or wooden tube contains slow-burning powder. When you light the fuse (a move action), it creates a 3-foot-long, blazing fountain of red-hot fiery sparks. You wield this fountain of sparks as if it were a heavy mace. Attacks with the fountain are melee touch attacks. The fountain deals 1d8 points of fire damage (your Strength modifier does not apply to the damage).
The fountain sheds light as a torch and can ignite combustible materials such as parchment, straw, dry sticks, and cloth. Once ignited, it lasts for 1 minute. If extinguished before this time, the remaining duration is wasted.
Unless I'm missing something the only requirement from the alchemical weapon is that it is harmful and either liquid or powder. Bottled Lighting is certainly harmful. But the description of it is that it is a metal filament; I doubt that counts as a poweder (and certainly not a liquid). I think that rules it out, but that is all that rules it out.
The Flamefountain Firework, however is described as a powder, and it is harmful, so it certainly seems you could infuse it.
| Zwordsman |
Pretty sure you could infuse Alch fire into a Bottle lIghting.
but there are no set rules for its effect per say.
Default would bet he main target would take the extra damage.
You ould put the firework into something.
or put a buff into say the hand held firework
but they don't really have rule again for things with long effects like the multi shot fireworks.
"full effect" is interesting term these days.. because of things like the sky dragon fireworks. Where the effects are shot over time or multiple hits.
but there are no updated rules on them
| merpius |
Oh, I misunderstood the question.
I think Zwordsman is right; you could infuse, for example, an Alchemist's Fire onto a Bottle Lighting; I think, by RAW, it should work. RAI it doesn't make much sense, since you aren't actually striking the target with the weapon itself, but, rather, with the elctricity. But, once again, RAW, that doesn't matter; it should work.
As for infusing into crossbow bolts; I think you can totally do it. The ability doesn't specify that you need to touch/access the piece of ammunition, just that it has to be a weapon or ammunition. Even if the GM rules you have to touch the piece of ammo, you could still do it to a loaded bolt in a regular crossbow, since, generally, that is not hidden.
| Skarm |
Wow!!
I never considered that the firework was powder too!! :O
Yes...my plan was to infuse some alchemical weapons and use them for direct hits...my guess was that the 1st strike would get the effect...
...but still having a melee touch weapon dealing 1d8 + 1d6 (assuming no min-max and no hybridisation funnel) is quite good...especially if you go with a sneak attack!!
Skarm