| Decimus Drake |
So my GM is letting me use Leadership to get a wolf animal companion with the fey animal template (not the archetype); my witch level will count as my effective druid level regarding the animal companion. I also suggested a changeling witch apprentice or half-orc witchguard, he leapt at the fey wolf idea since he'd be rping it.
I'm looking for advice regarding feats, skills and anything else.
It's stats are: str 24 dex 19 con 19 int 12 wis 14 cha 10 (without items). Some of our homebrew rule include all skills count as class skills and everyone in the party benefits from teamwork without having to take the feat themselves but only when working with the individual who actually has the feat in question.
At the moment the 4 feats I'm considering are Intimidating Prowess, Power Attack, Cornugon Smash and Broken Wing Gambit.
Power Attack will make the most of the single bite attack help overcome DR, Intimidating Prowess and Cornugon Smash will help soften up targets for my spells and hexes, and finally Broken Wing Gambit should help out the the melee marshals in the party and since it's about deception it ties in the fey being trickster types.
| Fuzzy-Wuzzy |
A few other useful feats, in no particular order ('>' for feat chains):
Fey Foundling (must be 1st feat)
Sure-Footed
Run
Combat Reflexes
Weapon Focus
Improved Trip
> Fury's Fall
> Greater Trip
Disruptive Companion (from Ultimate Wilderness)
> Disruptive
>> Spellbreaker
Lunge
Improved Natural Attack (once Large, not worth it at Medium)
Tandem Trip
Improved Critical
Iron Will
Devotion against the Unnatural (Ultimate Wilderness)
| Decimus Drake |
Thanks for the suggestions. I should probably mention I’m level 8 and replacing a previous feat. It’s unfortunate that Improved Trip requires Combat Expertise. While I could take it if I move the +1 ability score from str to int I’m reluctant to do so. I can free up a feat and still demoralise opponents if I take Ferocious Beast in place of Intimidating Prowess and Cornugon Smash. While I’m set on Power Attack I’m flexible on Broken Wing so I’ve two feats to play around with.
| Decimus Drake |
Ok so I'm thinking Dirty Fighting, Improved Trip, and Ferocious Beast. I decided to drop Power Attack when I considered that -2 penlty to hit might hurt a 3/4 bab creature and that a successful trip is worth more to me than 6 damage per round.
The final feat is a difficult choice. Fury's Fall would provide a +4 dex bonus to trips for a total trip cmb of 19. The other option would be Combat Reflexes which pairs nicely with Trip and Greater Trip. I'm not sure what my target CMB should be and 14 might be too low on it's own but the fey wolf will be backed up by my witch who can use Evil Eye to apply a -4 penalty to ac and I intend to get the wolf into a flanking position as often as possible for a +4 bonus to trip; positioning is helped by the wolf being able to cast fly and if necessary my witch can cast Dimension Door.