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FEAT: Solar Spell (Metamagic)
SPELL: Wall of Light
If you combine these two, I think you get:
- An immobile, blinding curtain of white light that blocks line of sight springs into existence.
- The wall sheds bright light to a range of 60 feet in all directions. Due to the feat, all creatures in this area (including you and your allies) are DAZZLED, and certain creatures may take a -2 penalty to most rolls
- A creature adjacent to the wall is blinded as long as it remains adjacent plus an additional 1d4 +5 (due to the feat) rounds thereafter-closing its eyes or succeeding at a Fortitude save negates the effect for 1 round.
- A creature that passes through the wall is automatically blinded, even if its eyes are closed.
- A creature from the Plane of Shadow gains 1d4 negative levels each round it spends within 5 feet of the wall (Fortitude negates). Passing through the wall imposes a -4 penalty on the save for that round. Twenty-four hours after gaining these negative levels, the subject must attempt a new Fortitude saving throw for each negative level. If a save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent.
- Wall of light can be made permanent with permanency (with a minimum caster level of 13th and cost of 11,000 gp).