Calm Emotions vs Uncontrolled Rage (EX)


Rules Questions


We have a barbarian with the Wild Rager archetype in our party. When he is using his Uncontrolled Rage ability would another character casting Calm Emotions suppress that effect? And is that a saving throw the Barbarian can willingly fail?

Dark Archive

As far as I can tell, the spell negates the rage, causing the barbarian to stop raging. Anybody can choose to fail a saving throw. It won't help with the fatigue, but it cancels confusion and fear effects.

Liberty's Edge

Dajur wrote:
As far as I can tell, the spell negates the rage, causing the barbarian to stop raging. Anybody can choose to fail a saving throw. It won't help with the fatigue, but it cancels confusion and fear effects.

The wild rager suffer from confusion, so he see the caster as an enemy and any spell cast on him as an attack. I wouldn't not allow him to voluntarily fail the save as that is pure metagaming on the part of the player.

Note that for a confused character the last person that attacked him become his target. And any spell count as an attack for him, even a cure.

PRD wrote:
Confused: A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.

Dark Archive

Diego Rossi wrote:

The wild rager suffer from confusion, so he see the caster as an enemy and any spell cast on him as an attack. I wouldn't not allow him to voluntarily fail the save as that is pure metagaming on the part of the player.

Note that for a confused character the last person that attacked him become his target. And any spell count as an attack for him, even a cure.

PRD wrote:
Confused: A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.

Metagaming? Sure. Still legal. The bigger issue for me would be: why would this party want to adventure with a character that may try to kill them every time they rage?

Also, while confused:

d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

Not worth the extra attack.

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