Death Coach Collect Soul


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Collect Soul (Su)

When a death coach deals damage to a creature with its touch attack, it can immediately attempt to collect the creature’s soul, forcing the creature to attempt a DC 24 Fortitude save. Creatures under the effects of a fear effect take a –4 penalty on this save. A creature that succeeds at its save takes 3d6+16 points of damage. On a failed save, the creature takes 160 points of damage (as if affected by a CL 16 finger of death).

The soul of a creature slain by this attack becomes trapped in the death coach’s interior. A trapped soul can be restored to life only by a miracle or wish. This is a death effect, and a creature that succeeds at its save is immune to that death coach’s collect soul ability for 24 hours. The save DC is Charisma-based.

Should SR be allowed on the target(for the as if affected by a CL 16 finger of death portion) that gets damaged by the touch attack?

I ruled no, because it's an Su ability which is not subject to SR, but can also see that if it mimics the spell finger of death there should be SR check given.

Again, if dispel magic worked on a druid's wildshape which is stated to function like beast shape, there would be a lot of angry druids.

So out of curiosity, did I make the right ruling?


You made the right call. It's a supernatural ability

Supernatural Abilities (Su) wrote:
Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability’s effect cannot be dispelled and is not subject to counterspells.

An anti-magic zone will prevent the ability, but simple spell resistance won't.

The Exchange

Thanks.

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