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I'd like to find a list of feats that probably never come up very often, but give you a unique ability.
Anyone got some cool ones?
Babble-Peddler allows a Bluff check to trade your thing for their thing.
Feign Curse causes a target to doubt itself as they wonder what kind of curse you just played on them.
Bewildering Koan lets a Gnome spend a Ki point as a swift action to block an enemy's next turn.
Well-Prepared and Shared Ownership let halflings non-magically pull items out of thin air. Only in RP games!
Umbral Shift gives Tieflings the ability to teleport swap places with one another as a swift action.
It's a spell, not a feat, but Opportunistic Loyalty lets you steal group buffs as they're being cast.

blahpers |

I like the Brilliant Planner feat but have avoided it thus far due to the 8 hour set up; there's every chance that I declare that I take 8 hours preparing a brilliant plan and spend one or more sessions doing nothing due to our groups tenancy to play every moment.
It's a pretty crazy campaign that doesn't have 8 hours of downtime ever. I'm guessing crafting isn't much of a thing either?