Feats that give you fun new abilities


Pathfinder First Edition General Discussion

The Exchange

I'd like to find a list of feats that probably never come up very often, but give you a unique ability.

Anyone got some cool ones?

Babble-Peddler allows a Bluff check to trade your thing for their thing.
Feign Curse causes a target to doubt itself as they wonder what kind of curse you just played on them.
Bewildering Koan lets a Gnome spend a Ki point as a swift action to block an enemy's next turn.
Well-Prepared and Shared Ownership let halflings non-magically pull items out of thin air. Only in RP games!
Umbral Shift gives Tieflings the ability to teleport swap places with one another as a swift action.

It's a spell, not a feat, but Opportunistic Loyalty lets you steal group buffs as they're being cast.


I like the Brilliant Planner feat but have avoided it thus far due to the 8 hour set up; there's every chance that I declare that I take 8 hours preparing a brilliant plan and spend one or more sessions doing nothing due to our groups tenancy to play every moment.


Autonomous Hand lets one limb continue to act when you can't.

Elemental Commixture Is a teamwork feat which can be fun for a couple of blaster spellcasters.

Cut from the Air/Smash from the Air help fulfill certain fantasies about swordmasters.


Decimus Drake wrote:
I like the Brilliant Planner feat but have avoided it thus far due to the 8 hour set up; there's every chance that I declare that I take 8 hours preparing a brilliant plan and spend one or more sessions doing nothing due to our groups tenancy to play every moment.

It's a pretty crazy campaign that doesn't have 8 hours of downtime ever. I'm guessing crafting isn't much of a thing either?

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Feats that give you fun new abilities All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion