Instructor wizard teamwork feats?


Advice


Hello friends,

I've been looking at the Instructor Wizard archetype as I have a silly idea for a character in a home game (two Kobolds in a trenchcoat using disguise and illusion magic), and I was trying to determine which Teamwork feats are worth using with this archetype.

I started looking at the ones like "Share Spells" and "Special Delivery" and then... I realized that you give up the familiar requirements to take those feats.

What Teamwork feats would be worth taking with this archetype?

Sovereign Court

Its not practical but Intercept charge would be funny
Escape route would mean that while you are in uniform you just dont take aops
Lookout is nice but as kobolds you get a high DEX anyways.

I play a titan fighter and my teamwork feat buddy is a blood rager and they are really fun to play, just make sure that you dont separate too much otherwise those glorious feats go to waste.


Escape Route seems kinda nice I suppose. I guess that class feature isn't meant to be used with a lot of the specifically magical teamwork feats, which is rather strange.

On a related note, what would be the best school for this? Deception? Mage of the Veil? Or just simply Illusion?


I can think of two, unfortunately one of them isn't very useful to wizards focused on disguise/illusion magic.

Shielded Caster. +4 Competence bonus on all concentration checks, and stacks with combat casting.

Elemental Commixture. Hard to explain, but it provides a lot of utility to blaster spells.

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