| Lord Khaalis |
So we're doing a one-off session that will be a dragonslayer game and I'm looking for some optimization suggestions as I haven't played PF for a while.
* Level 10
* 20 Point Buy
* 62K gold for items
Most anything from d20PFSRD goes though I am clarifying whether the GM is allowing Firearms or not. Our group can be kind of weird on that topic.
There will be 4 players and we have a Paladin already, unsure on the other 2 slots still
My first idea was:
* Elf Wizard 10 with Archetypes: Exploiter and Pact Wizard (HH version) - using ranged Touch spells, area control spells (like Black Tentacles, Ice Storm, etc) and Spell Penetration feats (w/Elf is +6 total), Boosted CL/DC via Exploits, and Elements Patron w/Hellbound Curse
Other ideas I'm exploring to compare (if I want to go with something more simple than a wizard or if someone else wants the wizard slot) are Archers, though for bows I am not sure which of the following is better. I haven't had the chance to build them out and compare but my gut is saying the Inquisitor might be better.
* "Bard the Bowyer" - Human Mounted Archer Ranger with Archetypes: Dragon Hunter + possible Trophy Hunter or Divine Marksman?
* Archer Inquisitor with {edit: Ravener Hunter} & Sanctified Slayer Archetype
If guns are allowed, is the Black Powder Inquisitor a better option than say a Gunslinger?
Any thoughts, links to builds, tips, etc. would be greatly appreciated.
| Scott Wilhelm |
One off? So you mean, your party, there's the Dragon, awake and on top of a mountain of treasure, and---GO!?
Do you have any idea of kind of dragon? Age? Size? Situation? Anything like that?
Are you going to be able to talk about strategy with the party? Will there be any roleplay leading up to the encounter?
| Lord Khaalis |
One off? So you mean, your party, there's the Dragon, awake and on top of a mountain of treasure, and---GO!?
Do you have any idea of kind of dragon? Age? Size? Situation? Anything like that?
Are you going to be able to talk about strategy with the party? Will there be any roleplay leading up to the encounter?
Scenario: We're a tight night group of 6 that have been friends for 20+ years. However, we're now spread out over a multi-state spread. We get together for events 2-3 ties a year but one is an annual guy's only week-long vacation (Fri to Fri) away from the stresses of the life and the families to hang out and game for the week. However, this year one of our group cant show up till day 3 and he'll be running the main game, so for day 1 and 2, two of the other guys are running connected 1-shots. The first will be a low-level (what we call a mudbeggery) game. Day two will be the same characters at level 10.
Effectively the premise is that when we were young adventurers we were protecting a town from a bugbear problem (day 1 mudbeggary). At the end of which we stumbled on an opening to a deeper cavern and stumbled on what appeared to be a small (well huge for us) abandoned dragon horde. We took it and proceeded to build up the town with it and built our own citadel. Now, years and bustling town later, the dragon has come back looking for it's horde.
That's pretty much all we know other than that the GM in question has a love of big bad monsters and it will effectively end up likely being a slug fest. My guess is it will likely be an Adult or even maybe Mature Adult if he really wants to make us sweat. What breed? No idea. He collects Monster Manuals (and to give a mental idea all Green cards in Magic) so it could be nearly anything but likely something obscure, rather than one of the common breeds.
There will likely be some roleplay and interaction with the dragon, but again knowing the GM, it will likely end in a slugfest. The situation of which I guess will be up to us. Do we defend our town with siege weapons? Do we try to go sneak up on it somewhere? Do we try to meet it on open ground away from the town? All that I am assuming will be part of the game so there is really no predicting.
It originally was simply stated: "Level 10 and you'll be facing a dragon."
| Scott Wilhelm |
I have worked out a character build concept that I think is very good at crushing big, single monsters like dragons.
This particular character is getting an essential Feat, Extra Discovery Infusion, at level 11, but there are Feat slots left blank, so you can retrain or something, or just put it in, since you are sort of starting at level 10.
I'm envisioning your battle going like this. The Dragon is flying overhead being all destructive. You spend 2 rounds self-buffing, maybe the party buffs you, too. The Wizard DimDors you on top of the Dragon, then Feather Falls or something down. You Grapple and Tie Up the Dragon, starting with Readied Actions, falling out of the sky with it. You take Damage, but you are wearing Boots of the Cat, so the GM only rolls 1s. You maintain your Grapple on the Tied Up, Helpless, grounded Dragon, and everybody in the party sodomizes it to Death.
You need strong-enough rope. Hemp Rope has a break DC of 23. Silk Rope, 24, Chain, 25, Mithril Chain, 26. I'm thinking Adamantine Chains. None are on the equipment lists. There is the Dwarven Dorn Dergar, and Exotic Weapon that is essentially 10' of Chain. An Adamantine Dwarven Dorn Dergar costs 3000gp & change. If you have been Enlarged or Righteous Mighted, your gear grows with you. If you keep a hold of the Dragon, it shouldn't shrink back down.
As long as your Dragon's CMD is not much above 50 or the GM doesn't pull Freedom of Movement out of his tail, your chances of destroying the dragon very fast is very high.
Also, I think you will also see, my build has barely begun to spend your 62,000gp.